RE: Destroy the Godmodder: MSPAradox (Test Session)
01-05-2019, 12:21 AM
(This post was last modified: 01-05-2019, 12:59 AM by Redrover1760.)
Seismic Wave Generator: [PG] HP: 25,000/25,000, Blocking "Wake the Earth" charge
Seems annoying. I toss using 3 actions a EMP charge at it, dealing no damage but stunning its ability to block the Wake the Earth charge for this turn by making it malfunction. ZAP. All I need is two turns... Hmm... I then use the power of ULTIMATE COOLNESS to smite the Seismic Wave Generator making it be stunned even more.
Then I charge 1 CP by expending 2.5k Crude Grist, and put it into Breaking the Grist Economy for FUN and PROFIT!: [FlamingFlapjacks] to ensure that it activates this turn.
Then, I expend 15k Build Grist into 3 Passive CP, going into BEES!!! Yet another Passive Charge by being boosted this way will activate this turn.
I doubt the Simumodder can deal with 4 passive charges activating on the same turn.
Then finally, I take out 7.5k Crude Grist and convert it into 3 CP, to be used as an active emergency charge of 6 CP capacity. (Panic Button: 3/6 CP)
Seems annoying. I toss using 3 actions a EMP charge at it, dealing no damage but stunning its ability to block the Wake the Earth charge for this turn by making it malfunction. ZAP. All I need is two turns... Hmm... I then use the power of ULTIMATE COOLNESS to smite the Seismic Wave Generator making it be stunned even more.
Then I charge 1 CP by expending 2.5k Crude Grist, and put it into Breaking the Grist Economy for FUN and PROFIT!: [FlamingFlapjacks] to ensure that it activates this turn.
Then, I expend 15k Build Grist into 3 Passive CP, going into BEES!!! Yet another Passive Charge by being boosted this way will activate this turn.
I doubt the Simumodder can deal with 4 passive charges activating on the same turn.
Then finally, I take out 7.5k Crude Grist and convert it into 3 CP, to be used as an active emergency charge of 6 CP capacity. (Panic Button: 3/6 CP)