RE: Destroy the Godmodder: MSPAradox (Test Session)
01-03-2019, 01:50 PM
(This post was last modified: 01-04-2019, 01:22 PM by gutza1.)
(01-02-2019, 04:52 PM)Redrover1760 Wrote: »I point out the Godmodder's attack against Ten11 isn't something a Godmodder could do, since the Simumodder, while being a Godmodder, still has to follow a small level of indirect damaging rules, and the Simumodder wasn't even describing doing damage at all through a means. Therefore, the Simumodder dealt 6 damage for no reason. Therefore by that logic, I should be able to do something like that. I go back in time, give Ten11 a "Deflection Shield" which deflects one attack back at the source of the attack. Therefore the Simumodder takes 6 damage, since, of course, without a means, the damage is always the same no matter the target, because Godmodder resistance isn't accounted for because resistance to damage implies an object or thing that is durable. But that is useless vs a definitive statement of damage. When you say "I hit him with a sword, I deal 6 damage." Then there is a means and because of armor damage can be reduced. However, here, we have "Deal 6 damage." Armor is useless because it is not an attack, it is a statement of damage. Therefore, by deflecting the statement of "Deal 6 damage" back at the Simumodder, the Simumodder stands no chance versus it.
1 damage!
(01-02-2019, 06:00 PM)FlamingFlapjacks Wrote: »I alchemize
Scimitar && Eternal Flame of Asgard && Lesser Fire Elemental
and pray that I have the grist to do, using two actions to PRAY.
You cannot alchemize living creates! You can, however, use pictures of creatures taken with a Captchalogue Camera! Your praying nets you 8,000 Build Grist, 4,000 Crude Grist, and 2,000 Refined Grist!
(01-02-2019, 06:58 PM)Karpinsky Wrote: »Logically, the One-Shot shield should only take one shot to kill. But typically, that depends on the power of the shot.
And there aren't many shots on the current field more powerful than a FOCUS'd shot from the Dirty Vasilev, in sniper mode.
This should expedite things.
Accuracy Roll: 50 + 50 = 100
You minicrit, dealing 13,500 damage! Looks like the Shield's armor saved it from total destruction...
(01-02-2019, 07:11 PM)Numbers Wrote: »I use two of my turns scavenging the Grist Pool.
I then create an Automatic Can Opener. It works off of battery and I station it at the Castle. It will finish up opening the can, and the 2 left over CP generated can go towards doing whatever.
I suggest someone launching off an EMP at that transmitter, otherwise we'll be in for Antifun City.
You manage to scavenge 20,000 Build Grist, 10,000 Crude Grist, and 4,000 Refined Grist! You transfer your active BEES charge into a passive charge!
(01-03-2019, 10:15 AM)HunterX55 Wrote: »Actions 1 and 2: I assist in Ten11’s endeavour in the charge.
(9/10 Charge)
I assume this was allowed.
Action 3: Study the SWG on how it works. Does it emit a sound wave strong enough to shake the ground yet we can’t hear it or something else?
Yes, it was. However, the Seismic Wave Generator will prevent the charge from being deployed until it is destroyed. The Seismic Wave Generator is a highly complicated piece of Godmodding technology that doesn't really follow the standard laws of physics! However, you do guess that it emits some kind of gravitational wave into the ground, causing it to shake...
(01-03-2019, 11:13 AM)Ten11 Wrote: »Action 1: On my bike I scoot over to the seismic wave generator and attach a helium balloon to it, lifting it into the air. Now that its no longer on the ground, it no longer blocks my charge.
Action 2: I give the lobber some EMP grenades to launch.
Action 3: I give myself a blanket-based armour this time. Slightly less cushioning, slightly more coverage.
My pawn goes to the grenade launcher and, with their improved skills from the chess tournament, aims it directly at the mysterious beacon. The EMP grenades wont destroy it, but they will deactivate it.
Also HunterX5, my F-Drive charge is currently at 8/10, and 2 more would fill it. I'm not sure what happens if you fill someone else's charge, but I want to save it for now, so to be on the safe side, I divert one of the charges you give me to Numbers' bees bees if i can.
The SWG is far too heavy to be lifted up into the air by a single helium balloon! The Lobber will fire EMP Greneades, assisted by your pawn! I'm going to be adding your pawn as a sidekick. You give yourself Blanket Armor, granting you 3 Armor!
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End of Turn Battle
The Grenade Launcher, manned by the Dersite Pawn, fires an EMP Grenade at the SWG! It hits, dealing 5,000 damage and extending its Transmission by one turn! However, the Simumodder quickly places a Faraday Cage around the Beacon so EMP-based attacks won't work on it a second time! The Grist Skimmer searches for Grist Deposits... On the orders of the Simumodder, some of the Dersites attempt to attack FlamingFlapjack's Grist Factory charge, but due to the effects of the neurotoxin, they only lower it by 1 CP! The Dersite Riflemen attempt to destroy the Grenade Lobber...
Accuracy Roll: 47
...but fail! Still, the Grenade Lobber takes 2,000 damage! The rest of the Dersites attempt to attack Ten11, but deal only 2 damage thanks to his Blanket Armor! The Simumodder destroys the Grenade Lobber! 8,000 Build Grist and 4,000 Crude Grist added to the Grist Pool! Its Pyrotoxin Grenades fall on the ground, ready to be claimed by a player! He then sees that his health has reached a critical threshold... the next battle will be quite a challenge!
Battlefield:
Grist Pool: 100K B, 42K C, 13K R, 0 P
Alchemist: [AG] HP: 1,000/1,000, At the Alchemiter
Grist Skimmer: [AG], HP: 1,000/1,000, Searching for Grist...
Chess Tournament: [N], Trains 2 entities or groups of entities each turn
One-Shot Shield: [PG] HP: 1,500/20,000 Armor: 1,000
Dersite Pawns: [PG] (x10) HP: 1,000/1,000
Dersite Rooks: [PG] (x1) HP: 5,000/5,000
Dersite Riflemen: [PG] (x16) HP: 500/500 Accuracy: 100% Protected by Dersite Rooks, hiding behind One-Shot Shield
Mysterious Beacon: [PG], HP: 5,000/10,000, Transmission: IIII, defended by Dersite Army
Seismic Wave Generator: [PG] HP: 25,000/25,000, Blocking "Wake the Earth" charge
Simumodder: [GM] HV: 5/10
KeepOnRolling: [AG-P] HV: 11/20, Dodge: 50%, Grist: 40K B, 20K C, 8K R, 0 P
Karpinsky: [AG-P] HV: 20/20, Dodge: 50%, Grist: 31K B, 16K C, 7K R, 0 P
FlamingFlapjacks: [AG-P] HV: 20/20, Dodge: 50%, Grist: 54K B, 26.5K C, 11.2K R, 20 P
HunterX55: [AG-P] HV: 20/20, Dodge: 50%, Grist: 40K B, 20K C, 8 R, 0 P, has respawn sickness
Ten11: [AG-P] HV: 2/20, Armor: 3, Dodge: 50%, Grist: 20K B, 20K C, 10K R, 0 P
---Dersite Pawn: [AG-S] HV: 10/10 Dodge: 50%
Numbers: [AG-P] HV: 16/20 Dodge: 50%, Grist: 25K B, 12K C, 13K R, 0 P
Redrover1760: [AG-P] HV: 15/20 Dodge: 50%, Grist: 40K B, 20K C, 8K R, 0 P, wearing Cloak of Levitation
TrickleJest: [color=#ff0000][AG-P] HV: 9/20, Dodge: 50%, Grist: Grist: 40K B, 20K C, 8K R, 0 P
Passive Charges:
ODIN: [Karpinsky], 6/10
Wake the Earth: [Ten11], 9/10, Blocked by Seismic Wave Generator
Breaking the Grist Economy for FUN and PROFIT!: [FlamingFlapjacks] 3/10
BEES: [Numbers], 23/30