RE: Destroy the Godmodder: MSPAradox (Test Session)
01-03-2019, 11:13 AM
(This post was last modified: 01-03-2019, 11:19 AM by Ten11.)
Action 1: On my bike I scoot over to the seismic wave generator and attach a helium balloon to it, lifting it into the air. Now that its no longer on the ground, it no longer blocks my charge.
Action 2: I give the lobber some EMP grenades to launch.
Action 3: I give myself a blanket-based armour this time. Slightly less cushioning, slightly more coverage.
My pawn goes to the grenade launcher and, with their improved skills from the chess tournament, aims it directly at the mysterious beacon. The EMP grenades wont destroy it, but they will deactivate it.
Also HunterX5, my F-Drive charge is currently at 8/10, and 2 more would fill it. I'm not sure what happens if you fill someone else's charge, but I want to save it for now, so to be on the safe side, I divert one of the charges you give me to Numbers' bees bees if i can.
Action 2: I give the lobber some EMP grenades to launch.
Action 3: I give myself a blanket-based armour this time. Slightly less cushioning, slightly more coverage.
My pawn goes to the grenade launcher and, with their improved skills from the chess tournament, aims it directly at the mysterious beacon. The EMP grenades wont destroy it, but they will deactivate it.
Also HunterX5, my F-Drive charge is currently at 8/10, and 2 more would fill it. I'm not sure what happens if you fill someone else's charge, but I want to save it for now, so to be on the safe side, I divert one of the charges you give me to Numbers' bees bees if i can.