RE: Destroy the Godmodder: MSPAradox (Test Session)
01-01-2019, 03:09 PM
As a note, Karpinsky and Ten11 have both leveled up on the Echeladder. They have both gained new Abilitechs!
Karpinsky has gained MARKED FOR DEATH. Using your tactical skills and teamwork, you mark an enemy! All attacks against them will minicrit for one turn!
Ten11 has gained ROUGH RIDER: Instead of fretting about the danger of your driving style, you embrace the chaos! Your vehicle-based attacks will crit for one turn, at the expense of you taking increased damage from using them!
Both abilities have a one-turn cooldown.
You begin a passive charge!
Look. I know that in-universe the ODIN was already there, but this is still a kind of instasummon, and it won't do nearly the damage that you'd intend it to unless you charge it. I'm sorry, I just need to ensure that the game remains balanced.
You load the Grenade Lobber with an Antimatter Grenade! However, when you inspect it, something feels off... welp, looks like the Narrative strikes again (I didn't nope your action, I'm just creating an in-universe explanation for why they aren't as powerful as you'd expect them to be)!
You attempt to target the Beacon, but the Dersite Rooks take the shots for you! You kill 1 Dersite Rook and deal 3,000 damage to another! You manage to scavenge 4,000 Build Grist and 2,000 Crude Grist from their bodies!
It's okay, no hard feelings.
You apologize to the Dersites! They forlornly lower the heads, then thank you for trying to teach them chess, even if their masters wouldn't allow it. (FYI, RP actions like this are considered "free actions.")
You already got the bomb in the center of the Battlefield! You ride towards the Battlefield in an attempt to "wreck shit" with your Jet-Powered Motorbike Mk.2 with spiked wheels, but due to your indiscriminate lust for destruction, deal damage to both sides! 7 Prospitian Pawns and 7 Dersite Pawns are killed! You guiltily scavenge 10,000 Build Grist and 4,000 Crude Grist from their corpses! Your entities will do as you say.
Battlefield Bomb: (Lv. 15 Consumable, 56,250 Build Grist, 5,000 Refined Grist, 250 Precious Grist)
Battlefield Bomb > Fine: Carcinogenicator (Lv. 16: ERROR, ALCHEMY LEVEL TOO HIGH)
Battlefield Bomb AND Rifle: Carcinoblaster (Lv. 16: ERROR, ALCHEMY LEVEL TOO HIGH)
Battlefield Bomb > Rough: Bipolarity Bomb (Lv. 14 Consumable, 49,000 Build Grist, 4,000 Refined Grist, 200 Precious Grist)
BIPOLARITY BOMB: A potent bomb bifurcated into two warheads, each filled with an enigmatic psionic fluid, one red, the other blue. When combined, the two produce a highly destructive psionic reaction that, in addition to causing a large explosion, temporarily addles the mind of any entity in the vicinity.
__________________________________________________________________________________________________________________________________________________________
End of Turn Battle
The Prospitian-Dersite Battle continues! The Prospitian Pawns kill 4 Dersite Pawns! The Prospitian Rook kills one more! The Prospitian Riflemen focus on the Dersite Pawns, killing 27! The Dersite Pawns kill 7 Prospitian Pawns and deal 2,000 damage to the Prospitian Rook! The Dersite Rooks finish it off! The Prospitian Riflemen are now vulnerable! The Dersite Riflemen kill all of the Prospitian Riflemen! Looks like the Prospitians are almost dead... The Robot Bird begins attracting attention from the Dersites! They will attack it next turn! The Grist Skimmer continues mining the minor Grist Deposit... The Grenade Lobber fires an antimatter Grenade at the Dersites, killing one Rook and 3 Pawns! The Chess Tournament idles, with no one to train it! The Mysterious Beacon keeps transmitting... The Simumodder takes out his Blacklister and fires it at Karpinsky, killing him! He then destroys the Grist Unit and the rest of the Prospitian Pawns!
Battlefield:
Grist Pool: 97K B, 41K C, 17K R, 0 P
Alchemist: [AG] HP: 1,000/1,000, At the Alchemiter
Robot Bird: [AG], HP: 500/2,500, Dodge: 50%, Cannot attack
Grist Skimmer: [AG], HP: 1,000/1,000, Mining Minor Grist Deposit, finishes next turn...
Grenade Lobber: [AG], HP: 2,500/2,500, requires loading by AGs, Mode: On, Ammunition: Antimatter Grenade
Chess Tournament: [N], Trains 2 entities or groups of entities each turn
One-Shot Shield: [PG] HP: 15,000/20,000 Armor: 1,000
Dersite Pawns: [PG] (x15) HP: 1,000/1,000
Dersite Rooks: [PG] (x2) HP: 5,000/5,000
Dersite Riflemen: [PG] (x16) HP: 500/500 Accuracy: 120% Protected by Dersite Rooks, hiding behind One-Shot Shield
Mysterious Beacon: [PG], HP: 10,000/10,000, Transmission: III, defended by Dersite Army
Simumodder: [GM] HV: 6/10
KeepOnRolling: [AG-P] HV: 11/20, Dodge: 50%, Grist: 40K B, 20K C, 8K R, 0 P
Karpinsky: [AG-P] HV: 0/20, Dodge: 50%, Grist: 31K B, 16K C, 7K R, 0 P
FlamingFlapjacks: [AG-P] HV: 20/20, Dodge: 50%, Grist: 46K B, 22.5K C, 9.2K R, 20 P
HunterX55: [AG-P] HV: 20/20, Dodge: 50%, Grist: 40K B, 20K C, 8 R, 0 P, has respawn sickness
Ten11: [AG-P] HV: 6/20, Armor: 3. Dodge: 50%, Grist: 20K B, 20K C, 10K R, 0 P
Numbers: [AG-P] HV: 16/20 Dodge: 50%, Grist: 5K B, 2K C, 9K R, 0 P
Redrover1760: [AG-P] HV: 15/20 Dodge: 50%, Grist: 40K B, 20K C, 8 R, 0 P, wearing Cloak of Levitation
Passive Charges:
Wake the Earth: [Ten11], 4/10
Breaking the Grist Economy for FUN and PROFIT!: [FlamingFlapjacks] 1/10
Karpinsky has gained MARKED FOR DEATH. Using your tactical skills and teamwork, you mark an enemy! All attacks against them will minicrit for one turn!
Ten11 has gained ROUGH RIDER: Instead of fretting about the danger of your driving style, you embrace the chaos! Your vehicle-based attacks will crit for one turn, at the expense of you taking increased damage from using them!
Both abilities have a one-turn cooldown.
(12-31-2018, 05:16 PM)FlamingFlapjacks Wrote: »I sigh, and FOCUS!
The Grist Unit gains a special!
Grist Frenzy: Triple your grist production this turn and next. Takes three turns to charge.
If I don't need to FOCUS to add that, and only need two actions, I start the passive charge: Breaking the Grist Economy for FUN and PROFIT! 1/10
Purpose of the charge: Create a grist producing factory for alchemy!
It's represented physically by a big complex slowly being built up by a army of drones.
You begin a passive charge!
(12-31-2018, 06:17 PM)Karpinsky Wrote: »/null
Re: ODIN
Sorry Gutza, I thought I made it clear. It's just the 5/5s, with the conceit being that the device itself has always been there. So right from the start it's 1/5 to charge up, then it fires when it hits 5/5, then it repeats, and so on until destroyed.
/endnull
1x Action: Load the Grenade Lobber with Antimatter Grenades
2x Action: Fire the Dirty Vasilev at the Mysterious Beacon
Look. I know that in-universe the ODIN was already there, but this is still a kind of instasummon, and it won't do nearly the damage that you'd intend it to unless you charge it. I'm sorry, I just need to ensure that the game remains balanced.
You load the Grenade Lobber with an Antimatter Grenade! However, when you inspect it, something feels off... welp, looks like the Narrative strikes again (I didn't nope your action, I'm just creating an in-universe explanation for why they aren't as powerful as you'd expect them to be)!
You attempt to target the Beacon, but the Dersite Rooks take the shots for you! You kill 1 Dersite Rook and deal 3,000 damage to another! You manage to scavenge 4,000 Build Grist and 2,000 Crude Grist from their bodies!
(01-01-2019, 07:07 AM)HunterX55 Wrote: »Ok then, sorry. I tend to go overboard on games a bit.
Actions 1 and 2: work on the recipe. (4/10 Pie created)
Action 3: Say to the dersite pawns sorry, for I must side with the carapacians.
It's okay, no hard feelings.
You apologize to the Dersites! They forlornly lower the heads, then thank you for trying to teach them chess, even if their masters wouldn't allow it. (FYI, RP actions like this are considered "free actions.")
(01-01-2019, 11:16 AM)Ten11 Wrote: »Back. Numbers' bees bees charge should be at 20/30. Also would devoting all 3 of my actions to charging someone else's action count for my passive charge?
Action 1: I attach spikes to the wheels of my car Mad Max style.
Action 2: I ride down my hole to the center of the battlefield, get the bomb, and come back. My bike should be fast enough to do that.
Action 3: I ride forth into the field of battle and attempt to wreck shit.
My robot bird goes to the center of the minefield Karpinsky made and starts loudly insulting the dersite troops while hovering, or at least making noises that sound insulting, in an attempt to get them to come over it.
My pawn takes the battlefield bomb and goes to the alchemiter with it. Using the alchemist, I have a look at how much it would cost to duplicate, run through 914 on fine, combine && with a rifle, and what i would get if i ran it through on rough.
You already got the bomb in the center of the Battlefield! You ride towards the Battlefield in an attempt to "wreck shit" with your Jet-Powered Motorbike Mk.2 with spiked wheels, but due to your indiscriminate lust for destruction, deal damage to both sides! 7 Prospitian Pawns and 7 Dersite Pawns are killed! You guiltily scavenge 10,000 Build Grist and 4,000 Crude Grist from their corpses! Your entities will do as you say.
Battlefield Bomb: (Lv. 15 Consumable, 56,250 Build Grist, 5,000 Refined Grist, 250 Precious Grist)
Battlefield Bomb > Fine: Carcinogenicator (Lv. 16: ERROR, ALCHEMY LEVEL TOO HIGH)
Battlefield Bomb AND Rifle: Carcinoblaster (Lv. 16: ERROR, ALCHEMY LEVEL TOO HIGH)
Battlefield Bomb > Rough: Bipolarity Bomb (Lv. 14 Consumable, 49,000 Build Grist, 4,000 Refined Grist, 200 Precious Grist)
BIPOLARITY BOMB: A potent bomb bifurcated into two warheads, each filled with an enigmatic psionic fluid, one red, the other blue. When combined, the two produce a highly destructive psionic reaction that, in addition to causing a large explosion, temporarily addles the mind of any entity in the vicinity.
__________________________________________________________________________________________________________________________________________________________
End of Turn Battle
The Prospitian-Dersite Battle continues! The Prospitian Pawns kill 4 Dersite Pawns! The Prospitian Rook kills one more! The Prospitian Riflemen focus on the Dersite Pawns, killing 27! The Dersite Pawns kill 7 Prospitian Pawns and deal 2,000 damage to the Prospitian Rook! The Dersite Rooks finish it off! The Prospitian Riflemen are now vulnerable! The Dersite Riflemen kill all of the Prospitian Riflemen! Looks like the Prospitians are almost dead... The Robot Bird begins attracting attention from the Dersites! They will attack it next turn! The Grist Skimmer continues mining the minor Grist Deposit... The Grenade Lobber fires an antimatter Grenade at the Dersites, killing one Rook and 3 Pawns! The Chess Tournament idles, with no one to train it! The Mysterious Beacon keeps transmitting... The Simumodder takes out his Blacklister and fires it at Karpinsky, killing him! He then destroys the Grist Unit and the rest of the Prospitian Pawns!
Battlefield:
Grist Pool: 97K B, 41K C, 17K R, 0 P
Alchemist: [AG] HP: 1,000/1,000, At the Alchemiter
Robot Bird: [AG], HP: 500/2,500, Dodge: 50%, Cannot attack
Grist Skimmer: [AG], HP: 1,000/1,000, Mining Minor Grist Deposit, finishes next turn...
Grenade Lobber: [AG], HP: 2,500/2,500, requires loading by AGs, Mode: On, Ammunition: Antimatter Grenade
Chess Tournament: [N], Trains 2 entities or groups of entities each turn
One-Shot Shield: [PG] HP: 15,000/20,000 Armor: 1,000
Dersite Pawns: [PG] (x15) HP: 1,000/1,000
Dersite Rooks: [PG] (x2) HP: 5,000/5,000
Dersite Riflemen: [PG] (x16) HP: 500/500 Accuracy: 120% Protected by Dersite Rooks, hiding behind One-Shot Shield
Mysterious Beacon: [PG], HP: 10,000/10,000, Transmission: III, defended by Dersite Army
Simumodder: [GM] HV: 6/10
KeepOnRolling: [AG-P] HV: 11/20, Dodge: 50%, Grist: 40K B, 20K C, 8K R, 0 P
Karpinsky: [AG-P] HV: 0/20, Dodge: 50%, Grist: 31K B, 16K C, 7K R, 0 P
FlamingFlapjacks: [AG-P] HV: 20/20, Dodge: 50%, Grist: 46K B, 22.5K C, 9.2K R, 20 P
HunterX55: [AG-P] HV: 20/20, Dodge: 50%, Grist: 40K B, 20K C, 8 R, 0 P, has respawn sickness
Ten11: [AG-P] HV: 6/20, Armor: 3. Dodge: 50%, Grist: 20K B, 20K C, 10K R, 0 P
Numbers: [AG-P] HV: 16/20 Dodge: 50%, Grist: 5K B, 2K C, 9K R, 0 P
Redrover1760: [AG-P] HV: 15/20 Dodge: 50%, Grist: 40K B, 20K C, 8 R, 0 P, wearing Cloak of Levitation
Passive Charges:
Wake the Earth: [Ten11], 4/10
Breaking the Grist Economy for FUN and PROFIT!: [FlamingFlapjacks] 1/10