RE: We chat about videogames and videogame accessories.
03-25-2013, 09:35 PM
(This post was last modified: 03-25-2013, 09:36 PM by Not The Author.)
That was actually the trigger for me
When the "Story Design for Computer Games" course turned out to be Film Writing instead
Look, I get that early media leech techniques from established media until they figure out their own shit, and I get that I can't expect academia to be up-to-date. But I would appreciate if the class billed as Story Design was used to teach how to design a story! Game story doesn't need a single goddamned word to be conveyed, and while I imagine they thought they were doing a perfectly fine job of things, it
just
fffffffffffffffffffffffff
I don't think they even talked about the Monomyth
Learned about it in Classic Lit, learned about it in Intro to Game Design
Monomyth in Story Design? pfffffffffffft why would we need to cover the most basic mythological story structure known to exist can't imagine that'll ever be important for designing a story
now go write a quest and make sure it's meaningful
??????????
So, yeah. ACS.
When the "Story Design for Computer Games" course turned out to be Film Writing instead
Look, I get that early media leech techniques from established media until they figure out their own shit, and I get that I can't expect academia to be up-to-date. But I would appreciate if the class billed as Story Design was used to teach how to design a story! Game story doesn't need a single goddamned word to be conveyed, and while I imagine they thought they were doing a perfectly fine job of things, it
just
fffffffffffffffffffffffff
I don't think they even talked about the Monomyth
Learned about it in Classic Lit, learned about it in Intro to Game Design
Monomyth in Story Design? pfffffffffffft why would we need to cover the most basic mythological story structure known to exist can't imagine that'll ever be important for designing a story
now go write a quest and make sure it's meaningful
??????????
So, yeah. ACS.