RE: Destroy the Godmodder: MSPAradox (Test Session)
12-29-2018, 04:06 PM
(12-29-2018, 02:56 AM)Karpinsky Wrote: »1x action: Activate Steady Shot.
2x action: Load Dirty Vasilev with black hole grenades and fire them at the Dersite Rooks.
ABILITECH => STEADY SHOT LV. 1
You use the Dirty Vasilev's Grenade Launcher function to launch black hole grenades at the Dersite Rooks! While the Dirty Vasilev's accuracy bonus will not apply, the damage bonus will be that of a level 5 alchemy instead of a level 4 alchemy!
Accuracy roll: 26 + 25 = 51
You fail to crit or minicrit! Still, you manage to kill 2 Dersite Rooks and 2 Dersite Pawns who were in their vicinity! From their remains, you manage to scavenge 6,000 Build Grist and 4,000 Crude Grist!
(12-29-2018, 03:21 AM)HunterX55 Wrote: »I just wanted peace, was that so hard?
Sigh.
I’ll just float in endless nothingness for now, contemplating whether or not peace will disappear with no one to champion it.
I'll assume that these actions are going to your respawning... You manage to respawn! However, you will suffer from "respawn" sickness next turn, reducing your action effectiveness and defense!
(12-29-2018, 06:11 AM)Numbers Wrote: »I ask the Alchemizer to Alchemize a couple Grenades || Neurotoxin && Napalm for me. Like, 5.
I continue opening BEES BEES. (15/30)
(Note: In general, consumable alchemies have 1/4th the Grist cost of non-consumable alchemies)
As this is a multi-stage alchemy, you will have to spend the Grist cost of the sub-alchemy as well as the final alchemy.
Neurotoxin && Napalm = Pyrotoxin (Lv. 4 Consumable: 4,000 Build Grist, 2,000 Crude Grist)
(x5) = 20,000 Build Grist, 10,000 Crude Grist
You got the PYROTOXIN! A mostly stable substance at room temperature, Pyrotoxin is easily flammable and releases a nasty neurotoxin upon combustion, weakening the actions of any entity that inhales its fumes!
Grenade || Pyrotoxin = Pyrotoxin Grenade (Lv. 4 Consumable: 4,000 Build Grist, 2,000 Crude Grist)
(x5) = 20,000 Build Grist, 10,000 Crude Grist
You got the PYROTOXIN GRENADE! A grenade whose inside has been filled with Pyrotoxin, which will disperse upon the grenade's detonation!
(12-29-2018, 11:57 AM)Ten11 Wrote: »Action 1: I explore our base castle for grist, weaponry and useful items.
Action 2: I put my bike through 914 on the fine setting, now that I have the grist for it. I also put any items i found that dont seem very useful through 914 on rough to get resources.
So, the problem with bike is stopping, is it?
Action 3: I equip a pillow-based armour that is very effective at softening collisions with blunt objects, such as, for example, the ground, but it also helps somewhat with attacks from things like fists and clubs. Minimal protection against anything with an edge or point.
If i still have my robot bird, it goes off in search for grist for me, away from where the fight is happening.
You fail to find any new Grist Cache in the castle! Looks like you may have to put more effort into any future search attempts...
Jet-Powered Motorbike > Fine = Jet-Powered Motorbike Mk.2 (Level 6: 36,000 Build Grist, 8,000 Crude Grist, 3,000 Refined Grist)
You got the JET-POWERED MOTORBIKE MK.2!
An improved version of the Jet-Powered Motorbike with a reinforced frame and counterweights, making it easier to control! “Easier” being a relative term...
You equip the Pillow Armor, giving you 3 points of Armor! Your robot bird detaches from your Jet-Powered Motorbike, searching for grist! It will return in 2 turns.
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End of Turn Battle
Suddenly, the Prospitian Dropships arrive on the Battlefield! Their side doors open, and squads of Prospitian soldiers rappel or (for the Rooks) simply jump out of them! Prospitian forces added! The Dersite forces are continuing their training in the Chess Tournament! The Simumodder sets up a One-Shot Shield, protecting the Dersites from attack while they play chess!
[color=#000000]Battlefield:
Alchemist: [AG] HP: 1,000/1,000, At the Alchemiter
Robot Bird: [AG], HP: 500/2,500, Dodge: 50%, Cannot attack, searching for Grist, will return in 2 turns
Prospitian Pawns: [AG] (x60) HP: 1,000/1,000
Prospitian Rooks: [AG] (x10) HP: 5,000/5,000
Prospitian Riflemen: [AG] (x15) HP: 500/500 Accuracy: 120% Protected by Prospitian Rooks
Chess Tournament: [N], Trains 2 entities or groups of entities each turn
Beer Garden Fence: [AG], HP: 5,000/5,000
One-Shot Shield: [PG] HP: 20,000/20,000 Armor: 1,000
Dersite Pawns: [PG] (x78) HP: 1,000/1,000
Dersite Rooks: [PG] (x8) HP: 5,000/5,000
Dersite Riflemen: [PG] (x16) HP: 500/500 Accuracy: 120% Protected by Dersite Rooks
Simumodder: [GM] HV: 6/10
KeepOnRolling: [AG-P]HV: 11/20, Dodge: 50%, Grist: 40K B, 20K C, 8K R, 0 P
Karpinsky: [AG-P] HV: 5/20, Dodge: 50%, Grist: 27K B, 14K C, 7K R, 0 P
FlamingFlapjacks: [AG-P] HV: 20/20, Dodge: 50%, Grist: 40K B, 20K C, 8K R, 0 P
HunterX55: [AG-P] HV: 20/20, Dodge: 50%, Grist: 40K B, 20K C, 8 R, 0 P, has respawn sickness
Ten11: [AG-P] HV: 8/20, Armor: 3. Dodge: 50%, Grist: 5K B, 14K C, 9K R, 0 P
Numbers: [AG-P] HV: 16/20 Dodge: 50%, Grist: 5K B, 2K C, 9K R, 0 P
Redrover1760: [AG-P] HV: 15/20 Dodge: 50%, Grist: 40K B, 20K C, 8 R, 0 P