Destroy the Godmodder: MSPAradox (Test Session)

Destroy the Godmodder: MSPAradox (Test Session)
#58
RE: Destroy the Godmodder: MSPAradox (Test Session)
(12-28-2018, 05:48 AM)Ten11 Wrote: »Action 1: I fix up the jet powered motorbike and repair any damage done in the crash, making it fully functional again.
Action 2: I take my robot bird and integrate it into the bike, giving it a basic navigation AI capable of guiding the bike around obstacles it would crash into.
Action 3: Using the incredible speed of my vehicle, I attempt to zip past the Rooks and get into the midst of the Riflemen behind them. I focus somewhat on evasion to make sure my vehicle doesnt get totaled though, so i dont focus quite as much on killing the riflemen as i otherwise would be.

You manage to split past the Dersite Rooks and kill 4 Dersite Riflemen, gathering 4,000 Build Grist and 2,000 Crude Grist in the process! However, coming to a stop is difficult, and you take 3 damage in the process... Looks like the Robot Bird can't correct for all of the Jet-Powered Motorbike's obvious... shortcomings.

(12-28-2018, 02:52 PM)HunterX55 Wrote: »How... how dare you! I wanted to create a chess tournament for all to enjoy, and you just blocked that with your grammar nazism?

Yeah, same.

Action 1: Create Chess tournament for Simumodder’s enteties and the humans.

Action 2: Point out the fact that the Godmodder somehow accepted my pie flavoured pie despite not existing.

Action 3: Proceed to create a free chess learning site for all to learn.

You spawn a Chess Tournament and Website Combo! Each turn, two random major entities (including groups of minor entities) of any alignment will use it, improving their stats!

(12-28-2018, 03:23 PM)LoverIan Wrote: »I wanted to ask if narrative fatigue methods have been considered to affect the godmodder?
Essentially in a manner where the goal isn't to defeat the godmodder in direct combat, but to continually delay their victory in a way that encourages either apathy or character growth.

for instance, kill a big bad, but the big bad's phylactery survived, destroy it but their soul is now detached and the body is reforming, destroy the soul but a sliver wandered off and has infected a companion, destroy the companion but now your other companion is deeply uncomfortable with you, etc.

either that or just spawn in a self-replicating scrappy doo
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anyway
Action 1: I retrieve a megaphone and begin reciting the bee movie script
Action 2: I summon a small beer garden fence around me to show that I am not a target for combat
Action 3: I charge

That's a very good question! In general, every single Godmodding War has a chance to result in character growth. Plus, emotionally damaging attacks are some of the most effective against powerful Godmodders! 

You summon a Beer Garden Fence around yourself! It and you will not be attacked until you attack yourself! Your recital of the Bee Movie script somehow boosts Numbers's charge by 1 CP!

(12-28-2018, 03:25 PM)Karpinsky Wrote: »FOCUS:

I pull out a small vial, labeled Elixir Vitae, and drink its contents. The life-giving liquid contained within rejuvenates me and heals most of my injuries.

You manage to heal 9 damage!

__________________________________________________________________________________________________________________________________________________________
End of Turn Battle

The Dersite Pawns and Riflemen are so fascinated by the Chess Tournament and its accompanying website that they all forgo their action this turn to play it! The Rooks, being too thick-headed to appreciate the fine game of chess, pummel HunterX55 for 5 damage! The Simumodder finishes him off in revenge for distracting his entities! HunterX55 will have to spend his next three actions respawning!

Battlefield:


Alchemist: [AG] HP: 1,000/1,000, At the Alchemiter
Robot Bird: [AG], HP: 500/2,500 Dodge: 50% Cannot attack
Prospitian Dropships: [AG] (x5) Will arrive in 1 turns
Chess Tournament: [N], Trains 2 entities or groups of entities each turn
Beer Garden Fence: AG, HP: 5,000/5,000
Dersite Pawns: [PG] (x80) HP: 1,000/1,000
Dersite Rooks: [PG] (x10) HP: 5,000/5,000
Dersite Riflemen: [PG] (x16) HP: 500/500 Accuracy: 120% Protected by Dersite Rooks
Simumodder: [GM] HV: 6/10

KeepOnRolling: [AG-P]HV: 11/20, Dodge: 50%, Grist: 40K B, 20K C, 8K R, 0 P
Karpinsky: [AG-P] HV: 5/20, Dodge: 50%, Grist: 27K B, 14K C, 7K R, 0 P
FlamingFlapjacks: [AG-P] HV: 20/20, Dodge: 50%, Grist: 40K B, 20K C, 8K R, 0 P
HunterX55: [AG-P] HV: 0/20, Dodge: 50%, Grist: 40K B, 20K C, 8 R, 0 P
Ten11: [AG-P] HV: 8/20, Dodge: 50%, Grist: 41K B, 22K C, 12K R, 0 P
Numbers: [AG-P] HV: 16/20 Dodge: 50%, Grist: 45K B, 22K C, 9K R, 0 P
Redrover1760: [AG-P] HV: 15/20 Dodge: 50%, Grist: 40K B, 20K C, 8 R, 0 P
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Messages In This Thread
RE: Destroy the Godmodder: MSPAradox (Test Session) - by gutza1 - 12-29-2018, 02:52 AM