RE: Destroy the Godmodder: MSPAradox (Test Session)
12-28-2018, 03:23 PM
I wanted to ask if narrative fatigue methods have been considered to affect the godmodder?
Essentially in a manner where the goal isn't to defeat the godmodder in direct combat, but to continually delay their victory in a way that encourages either apathy or character growth.
for instance, kill a big bad, but the big bad's phylactery survived, destroy it but their soul is now detached and the body is reforming, destroy the soul but a sliver wandered off and has infected a companion, destroy the companion but now your other companion is deeply uncomfortable with you, etc.
either that or just spawn in a self-replicating scrappy doo
---
anyway
Action 1: I retrieve a megaphone and begin reciting the bee movie script
Action 2: I summon a small beer garden fence around me to show that I am not a target for combat
Action 3: I charge
Essentially in a manner where the goal isn't to defeat the godmodder in direct combat, but to continually delay their victory in a way that encourages either apathy or character growth.
for instance, kill a big bad, but the big bad's phylactery survived, destroy it but their soul is now detached and the body is reforming, destroy the soul but a sliver wandered off and has infected a companion, destroy the companion but now your other companion is deeply uncomfortable with you, etc.
either that or just spawn in a self-replicating scrappy doo
---
anyway
Action 1: I retrieve a megaphone and begin reciting the bee movie script
Action 2: I summon a small beer garden fence around me to show that I am not a target for combat
Action 3: I charge