Destroy the Godmodder: MSPAradox (Test Session)

Destroy the Godmodder: MSPAradox (Test Session)
#55
RE: Destroy the Godmodder: MSPAradox (Test Session)
I wanted to ask if narrative fatigue methods have been considered to affect the godmodder?
Essentially in a manner where the goal isn't to defeat the godmodder in direct combat, but to continually delay their victory in a way that encourages either apathy or character growth.

for instance, kill a big bad, but the big bad's phylactery survived, destroy it but their soul is now detached and the body is reforming, destroy the soul but a sliver wandered off and has infected a companion, destroy the companion but now your other companion is deeply uncomfortable with you, etc.

either that or just spawn in a self-replicating scrappy doo
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anyway
Action 1: I retrieve a megaphone and begin reciting the bee movie script
Action 2: I summon a small beer garden fence around me to show that I am not a target for combat
Action 3: I charge
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Messages In This Thread
RE: Destroy the Godmodder: MSPAradox (Test Session) - by LoverIan - 12-28-2018, 03:23 PM