Destroy the Godmodder: MSPAradox (Test Session)

Destroy the Godmodder: MSPAradox (Test Session)
#50
RE: Destroy the Godmodder: MSPAradox (Test Session)
(12-27-2018, 08:25 PM)Numbers Wrote: »I continue opening the BEES BEES. (12/30)
I ask the Alchemist to try and create (or at the very least preview) a Grenade Launcher || (Bomb || Neurotoxin Spray && Napalm && ).
If it is created, I fire it at the Rooks.
If it isn't created, I search for a Grist Cache under and to the side of the Castle.

Grenade Launcher || (Bomb || Neurotoxin Spray && Napalm) = PYROTOXIN MIMIC LAUNCHER, a Pyrotoxin Bomb in the shape of a Grenade Launcher! I don't think this is what you intended, so it won't be alchemized. You search under the Castle and find a Minor Grist Cache! You get 5,000 Build Grist, 2,000 Crude Grist, and 1,000 Refined Grist!

(12-27-2018, 10:08 PM)Karpinsky Wrote: »Let’s test this thing.

FOCUS: I blast the Dersite Riflemen with the Dirty Vasilev. (And yes, I know they’re guarded, I just don’t want to waste any damage.)

Crit Roll: 19

You fail to crit or minicrit with the shots, but you manage to kill all the Dersite Rooks! Some pawns take shots for the Dersite Riflemen, so you only end up killing 8 Dersite Pawns and 10 Riflemen! You run up to them and scavenge 12,000 Build Grist and 4,000 Crude Grist!

(12-27-2018, 10:27 PM)Redrover1760 Wrote: »Focus: I challenge the Dersites to a dance contest.

The Dance Contest involves lots of dancing.

Since there is a lot of dancing, it must be a party.

Therefore the Dance Contest is a Dance Party now.

However, due to unexpected circumstances, the Y was stolen by the evil Deersites (extra e intentional)

Therefore, the Dance Part must convene in order to take back the Y from the Deersites.

So the story begins. The Dance Parters mobilize to take out the Deersites. There are 5 different Deer Sites in 5 different locations, and a long and challenging journey needs to be established in order to defeat all of them to get to the DEER-Y Boss and steal the Y back.

We dance our way through the first few Deersites, but right before the first Deersite boss, The Dance Part was over. Dance Part 2 will have to continue next turn... However, it is only continuing if the Dersites all sleep so they can be well rested in order to be able to dance, stunning them for this turn.

Welcome, Redrover!

You manage to stun 20 Dersites with your antics!

(12-28-2018, 01:35 AM)Ten11 Wrote: »Ehhh... ill put off my attack for just the moment.

So the alchemiter can create vehicles? I like the sound of that.
Action 1: Motorbike && Jet, then with the aid of the alchemist, i take the result of that combination and put it through 914 on the Fine setting.
Action 2: I take my vehicle for a ride and start performing hit and run attacks on the pawns, holding out a blade and using my speed to give it a killer edge or just simply ramming the pawns over.
Action 3: I take a high-tech pair of binoculars and begin tracking the simumodder's movements with it, so when i do launch my attack on him its mpre likely to hit.

Motorbike && Jet Engine = Jet-Powered Motorbike (Level 5: 25,000 Build Grist, 10,000 Crude Grist, 1,000 Refined Grist)

You got the JET-POWERED MOTORBIKE! A Motorbike strapped to a comically oversized jet engine, the Jet-Powered Motorbike is the epitome of power... Well, if you can control it. It definitely doesn't look like the safest vehicle...

Jet-Powered Motorbike > Fine = Jet-Powered Motorbike Mk.2 (Level 6: 36,000 Build Grist, 8,000 Crude Grist, 3,000 Refined Grist)

You do not have the Build Grist required to make this alchemy!

You hop on the Jet-Powered Motorbike and cleave your way through the Dersite Pawns, killing 11! You scavenge 6,000 Build Grist and 2,000 Crude Grist from their deaths! However, you end up losing control of the Motorbike and crash, causing you to take 5 damage! Still, you are able to track the Simumodder, giving your next attack a slightly higher chance to hit!

(12-28-2018, 02:56 AM)HunterX55 Wrote: »*Snore...* *yawn* Wait, what!

Action 1: Create a recipe for pie flavoured pie flavoured pie flavoured pie.
This is a passive action, but I have no clue how it works, so I’ll just assume
It takes 30 CP to create, and I’ll pay 3 CP which I got from falling asleep.

Action 2: Walk to the Dersites without fear and introduce them to the wonderful game of chess.

Action 3: Create a chess tournament between the Godmodder’s entities and the players.

You begin a passive charge for 30 CP! However, you have only invested 1 action into setting it up! You must invest 2 more before it can begin! Sorry, but falling asleep didn't cut it... You walk up to the Dersites, a chessboard in hand. The Dersites are initially wary, but they soon become fascinated with the game of chess! They've been pawns for their entire existence, but this game, it offers them the ability to be like royalty, if only in their imaginations! It fascinates them so much, in fact, that 20 Dersite Pawns are distracted this turn and will not attack! However, your third Action fails because the Simumodder, not the Godmodder, is on the Battlefield, and Grammar Nazism is one of his powers!



__________________________________________________________________________________________________________________________________________________________
End of Turn Battle


The Alchemist waits for players to do alchemies during their actions! The Simumodder, noticing how quickly his forces were destroyed, facepalms. Then, you hear that disembodied voice again speak into your minds.

WONDERFUL. YOU HAVE PERFORMED YOUR DUTIES AS TESTERS ADMIRABLY.
THANKS TO YOUR ACTIONS, WE HAVE DETECTED A MAJOR BALANCE ISSUE WITH THE SIMULATION.
THIS BALANCE ISSUE WILL NOW BE CORRECTED, BOTH IN THIS SIMULATION AND IN THE UPCOMING CONFLICT.
WE LOOK FORWARD TO YOUR FURTHER COOPERATION.


Suddenly, the Simumodder raises his Godarm! The Dersite forces suddenly have their stats buffed and their numbers increased! The newly empowered Dersites now charge at the AGs, dealing 7 damage to Karpinsky, 4 damage to Ten11, 5 damage to KeepOnRolling, 5 damage to HunterX55, and 5 damage to Redrover1760! However, after the Dersite attack, you all spot something arriving at the Battlefield... it's the Robot Bird! It relays a message that it was able to successfully contact the Prospitian Royalty, who have decided to send a strike force to aid the players! Suddenly, you spot five objects across the horizon! Looking closely, you identify them as Prospitian Dropships! They will arrive on the Battlefield in 2 turns!

Battlefield:

Alchemist: [AG] HP: 1,000/1,000, At the Alchemiter
Robot Bird: [AG], 500/2,500 HP 50% Dodge Cannot attack
Prospitian Dropships: [AG] (x5) Will arrive in 2 turns
Dersite Pawns: [PG] (x80) HP: 1,000/1,000
Dersite Rooks: [PG] (x10) HP: 5,000/5,000
Dersite Riflemen: [PG] (x20) HP: 500/500 Accuracy: 120% Protected by Dersite Rooks
Simumodder: [GM] HV: 6/10

KeepOnRolling: [AG-P] HV: 11/20, Dodge: 50%, Grist: 40K B, 20K C, 8K R, 0 P
Karpinsky: [AG-P] HV: 5/20, Dodge: 50%, Grist: 27K B, 14K C, 7K R, 0 P
FlamingFlapjacks: [AG-P] HV: 20/20, Dodge: 50%, Grist: 40K B, 20K C, 8K R, 0 P
HunterX55: [AG-P] HV: 12/20, Dodge: 50%, Grist: 40K B, 20K C, 8 R, 0 P
Ten11: [AG-P] HV: 11/20, Dodge: 50%, Grist: 41K B, 22K C, 12K R, 0 P
Numbers: [AG-P] HV: 16/20 Dodge: 50%, Grist: 45K B, 22K C, 9K R, 0 P
Redrover1760: [AG-P] HV: 15/20 Dodge: 50%, Grist: 40K B, 20K C, 8 R, 0 P
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Messages In This Thread
RE: Destroy the Godmodder: MSPAradox (Test Session) - by gutza1 - 12-28-2018, 03:48 AM