RE: Destroy the Godmodder: MSPAradox (Test Session)
12-27-2018, 03:36 AM
(This post was last modified: 12-27-2018, 11:36 PM by gutza1.
Edit Reason: Fixed passive charge rules again.
)
New Mechanics:
Passive Charging:
You can also expend actions to set up a passive charge, with the setup cost being the number of CP in the passive charge divided by 10, rounded to the nearest integer. A passive charge represents a player expanding their assets in the background or performing some kind of background action. A passive charge automatically gains charge points based on the number of actions taken during a turn (though a player can invest their own charge points into it), which normally translates into it incrementing by 3 a turn. Expending a passive charge requires one action. To balance the ease of charging out, passive charges are far more vulnerable to countering than active charges are. The opposing team (including NPCs allied to it) can take actions to make a passive charge vulnerable and to target it, reducing its progress or shutting it down altogether. The exact nature of this countering varies depending on the nature of the passive charge and the state of the Battlefield and the opposing team. To illustrate the in-universe difference between an active charge and a passive charge: if you want to summon a mecha, an active charge would involve assembling the mecha or opening a summoning portal that will summon the mecha directly on the Battlefield, while a passive charge would involve constructing a mecha back at your home base.
Grist Mechanics:
As you defeat enemies or explore the world, you can gather a very useful substance familiar to most Homestuck fans - Grist. Grist is a currency that is used to operate the various constructs that you can make use of. It’s main purpose is for alchemy - and the supply of high-power items is limited by the availability of rare Grist types. In addition, the Charge Booster device allows you to convert various types of Grist into active or passive Charge Points. Each Charge Point costs 5,000 Build Grist, 2,500 Crude Grist, 1,000 refined Grist, or 100 Precious Grist. There are three tiers of Grist: Crude Grist, Refined Grist, and Precious Grist, as well as Build Grist, which is used everywhere. Low-tier weapons generally use Crude Grist, mid-tier weapons use Refined Grist, and high-tier weapons use Precious Grist. Just like Charge Points, Grist can be traded between players.
The Alchemiter:
If standard creative attacks or defensive actions are not enough, you can make use of a nifty device familiar to Homestuck readers: the Alchemiter. It allows its users to combine two or more items together to produce stronger items with unique abilities. While Homestuck’s Alchemiter is limited to creating physical items such as weapons and clothing, the Alchemiter in this game has been upgraded with numerous extensions, allowing it to produce a variety of useful objects, from potions to even vehicles, or modify existing items through constructs such as SCP-914. Extensions aside, there are two ways to combine items: using the && function or the || function. The && function (ex. Hammer && Green Slime Ghost Pogo Ride = Pogo Hammer) creates a more powerful item that combines the functionality and powers of both input items, while the || function (ex. Hammer || Green Slime Ghost Pogo = Hammerhead Pogo) creates an item with the form of the first input item and functionality of the second input item. All alchemies are produced instantaneously, but cost Grist, with the amount and type of Grist required scaling based on the level of the item. The max level of an item that can be produced by the Alchemiter is 15. In general, levels 1-5 correspond to low-tier items and use Crude Grist, levels 5-10 correspond to mid-tier items and use Refined Grist, and levels 10-15 correspond to high-tier items and use Precious Grist. All alchemies, regardless of level, cost Build Grist as well as item Grists, with the Build Grist cost equal to (level of item)^2 * 1,000.
List of Alchemiter Extensions:
Echeladder and XP:
In addition to Grist, players also gain XP for their actions in battle or as a reward for completing sidequests. In general, each point of damage dealt or healed (including those generated by status effects) results in a point of XP gained. Those points of XP allow a player to advance up the Echeladder, granting them access to two kinds of special abilities: Abilitechs, and Fraymotifs. Abilitechs represent unique abilities that are used to greatly augment an action by expending another action, and require a cooldown before they can be used again, depending on their level of power. However, an abilitech cannot be used just by itself in an action (e.g. an action that only consists of “I use [INSERT ABILITECH HERE]” will not have any effect), so you still have to put some effort into your post. Fraymotifs, on the other hand, are powerful and unique actions that can be used by themselves to great effect - but cost some of the four Sacred Items to use: Elf Tears, Weasel Snot, Hog Slop, and Pie Filling. These items are rarely replenished - so be careful with your use of Fraymotifs!
Passive Charging:
You can also expend actions to set up a passive charge, with the setup cost being the number of CP in the passive charge divided by 10, rounded to the nearest integer. A passive charge represents a player expanding their assets in the background or performing some kind of background action. A passive charge automatically gains charge points based on the number of actions taken during a turn (though a player can invest their own charge points into it), which normally translates into it incrementing by 3 a turn. Expending a passive charge requires one action. To balance the ease of charging out, passive charges are far more vulnerable to countering than active charges are. The opposing team (including NPCs allied to it) can take actions to make a passive charge vulnerable and to target it, reducing its progress or shutting it down altogether. The exact nature of this countering varies depending on the nature of the passive charge and the state of the Battlefield and the opposing team. To illustrate the in-universe difference between an active charge and a passive charge: if you want to summon a mecha, an active charge would involve assembling the mecha or opening a summoning portal that will summon the mecha directly on the Battlefield, while a passive charge would involve constructing a mecha back at your home base.
Grist Mechanics:
As you defeat enemies or explore the world, you can gather a very useful substance familiar to most Homestuck fans - Grist. Grist is a currency that is used to operate the various constructs that you can make use of. It’s main purpose is for alchemy - and the supply of high-power items is limited by the availability of rare Grist types. In addition, the Charge Booster device allows you to convert various types of Grist into active or passive Charge Points. Each Charge Point costs 5,000 Build Grist, 2,500 Crude Grist, 1,000 refined Grist, or 100 Precious Grist. There are three tiers of Grist: Crude Grist, Refined Grist, and Precious Grist, as well as Build Grist, which is used everywhere. Low-tier weapons generally use Crude Grist, mid-tier weapons use Refined Grist, and high-tier weapons use Precious Grist. Just like Charge Points, Grist can be traded between players.
The Alchemiter:
If standard creative attacks or defensive actions are not enough, you can make use of a nifty device familiar to Homestuck readers: the Alchemiter. It allows its users to combine two or more items together to produce stronger items with unique abilities. While Homestuck’s Alchemiter is limited to creating physical items such as weapons and clothing, the Alchemiter in this game has been upgraded with numerous extensions, allowing it to produce a variety of useful objects, from potions to even vehicles, or modify existing items through constructs such as SCP-914. Extensions aside, there are two ways to combine items: using the && function or the || function. The && function (ex. Hammer && Green Slime Ghost Pogo Ride = Pogo Hammer) creates a more powerful item that combines the functionality and powers of both input items, while the || function (ex. Hammer || Green Slime Ghost Pogo = Hammerhead Pogo) creates an item with the form of the first input item and functionality of the second input item. All alchemies are produced instantaneously, but cost Grist, with the amount and type of Grist required scaling based on the level of the item. The max level of an item that can be produced by the Alchemiter is 15. In general, levels 1-5 correspond to low-tier items and use Crude Grist, levels 5-10 correspond to mid-tier items and use Refined Grist, and levels 10-15 correspond to high-tier items and use Precious Grist. All alchemies, regardless of level, cost Build Grist as well as item Grists, with the Build Grist cost equal to (level of item)^2 * 1,000.
List of Alchemiter Extensions:
- SCP-914. A machine that can upgrade, change, or downgrade an alchemy. It has 5 settings: Very Fine, Fine, 1/1, Rough, and Coarse. Coarse turns an alchemy into its basic components. Rough downgrades an alchemy, lowering its level by 1 and making it less powerful. 1/1 turns an alchemy into a similar alchemy with the same level, but with a different appearance and slightly different powers. Fine upgrades an alchemy, raising its level by 1 and making it more powerful. Very Fine raises an alchemy's level by 2 and imbues it with special powers. It has a 50% chance of hitting both sides, a 16% chance of hitting your side, a 16% chance to hitting the opposing side, and a 16% chance of hitting the opposing side and causing a random status effect to occur. Alchemy Formula: Item > Setting
- Duplicator: Items can be multiplied. An item can be replicated any number of times, but requires a cost equivalent to the cost of the item * the number of copies made.
- Loom: Allows any item to be made into a piece of clothing instantly. Alchemy Formula: Input Item ~~~ Loom
- Holopad: A device that allows an alchemy to be previewed in two different ways. It has two parts: The Codex Holopad and the Alchemic Holopad. The Codex allows an alchemy to be made by punching an 8-character code into it. Characters in a code can be numbers, uppercase letters, lowercase letters, and ! and ?. Once the code is punched in, the resulting alchemy is displayed on the Holopad. From there, it can be created if you desire, thanks to the Punch Designix. The Alchemic allows one to preview an alchemy by inputting the objects like you would in the Alchemiter. The Holopad then shows the result without having to make the alchemy. However, you still have to make it if you want to use it.
- Charge Booster: Allows you to convert Grist into CP. 1 CP is equivalent to 5,000 Build Grist, 2,500 Crude Grist, 1,000 refined Grist, or 100 Precious Grist.
Echeladder and XP:
In addition to Grist, players also gain XP for their actions in battle or as a reward for completing sidequests. In general, each point of damage dealt or healed (including those generated by status effects) results in a point of XP gained. Those points of XP allow a player to advance up the Echeladder, granting them access to two kinds of special abilities: Abilitechs, and Fraymotifs. Abilitechs represent unique abilities that are used to greatly augment an action by expending another action, and require a cooldown before they can be used again, depending on their level of power. However, an abilitech cannot be used just by itself in an action (e.g. an action that only consists of “I use [INSERT ABILITECH HERE]” will not have any effect), so you still have to put some effort into your post. Fraymotifs, on the other hand, are powerful and unique actions that can be used by themselves to great effect - but cost some of the four Sacred Items to use: Elf Tears, Weasel Snot, Hog Slop, and Pie Filling. These items are rarely replenished - so be careful with your use of Fraymotifs!