RE: Destroy the Godmodder: MSPAradox (Test Session)
12-26-2018, 01:11 PM
(I hope you had a happy holiday season! As a heads up, from now on I'll be updating twice a day: at 10:00 AM EST, and 8:00 PM EST. I've chosen these dates so they will be convenient for players in the Phillipine/Australia time zone as well as players in the US.)
Oh no! Ambiguous language! Even with the advanced artificial intelligence behind his creation, the Simumodder still struggles to process the meaning of your words! He struggles so much, in fact, that he will be stunned for this turn!
You give the AAAAA Man an extra armor bar with 5,000 points! It will not function as a damage reducer like the Armor value in the List of Useful Entity Mechanics. Instead, it will function like an extra health bar that must be depleted before AAAAA Man's primary health bar can be attacked. Armor that functions this way will be indicated as "Armor: X/X" instead of just "Armor: X" in an entity's entry on the Battlefield.
You heal the AAAAA Man for 1,000 HP! As a note, players can give their charge points to other players, so you're allowed to boost somebody else's charges with your own actions.
AAAAA Man upgraded into SCRAAAAAAAAAAA Man! He will now deal 7,000 points of damage a turn!
You manage to locate a powerful bomb at the center of the Battlefield!
You take a nap.
End of Turn Battle
The Medic heals the Potion Dispenser for 1,000 damage! Then, the SCRAAAAAAAAAAA Man strikes at the Terror Imp with his newfound powers, dealing 7,000 damage to it! The Potion Dispenser finishes it off! The Simumodder is too stunned trying to process Karpinsky's pun to act this turn!
Battlefield:
Medic: [AG] HP: 5,000/10,000
SCRAAAAAAAAAAA Man Man: [AG] HP: 1,500/1,500 Armor: 5,000/5,000
Potion Dispenser: [AG] HP: 3,000/5,000
Simumodder: [GM] HV: 9/10
KeepOnRolling: [AG-P] HV: 16/20 Dodge: 50%
Karpinsky: [AG-P] HV: 17/20 Dodge: 50%
FlamingFlapjacks: [AG-P] HV: 20/20 Dodge: 50%
HunterX55: [AG-P] HV: 17/20 Dodge: 50%
Ten11: [AG-P] HV: 20/20 Dodge: 50%
Numbers: [AG-P] HV: 16/20 Dodge: 50%
(12-25-2018, 02:26 AM)Karpinsky Wrote: »Action 1:
I decide to introduce myself to the Simumodder.
"Hey there, my gracious foe. I'm Karpinsky. It's knife to meet you."
And then I don't hurt him. I don't even try to hurt him.
This is practically guaranteed to drive him crazy while he tries to figure out where that pun was going.
Actions 2-3: I give the AAAAA man some armor, which will absorb the next few hits he takes.
Oh no! Ambiguous language! Even with the advanced artificial intelligence behind his creation, the Simumodder still struggles to process the meaning of your words! He struggles so much, in fact, that he will be stunned for this turn!
You give the AAAAA Man an extra armor bar with 5,000 points! It will not function as a damage reducer like the Armor value in the List of Useful Entity Mechanics. Instead, it will function like an extra health bar that must be depleted before AAAAA Man's primary health bar can be attacked. Armor that functions this way will be indicated as "Armor: X/X" instead of just "Armor: X" in an entity's entry on the Battlefield.
(12-25-2018, 02:47 AM)Numbers Wrote: »I dispense a Potion of Healing and eat absorb through osmosis integrate into my being [REDACTED] drink it. Edit: I give it to AAAAA man.
I continue cracking open the can of BEES BEES. I wish for hlep opening the can guys. (6 CP/30 CP)
You heal the AAAAA Man for 1,000 HP! As a note, players can give their charge points to other players, so you're allowed to boost somebody else's charges with your own actions.
(12-25-2018, 03:03 AM)FlamingFlapjacks Wrote: »I upgrade AAAA man, turning him into.. oh my god, it turns into....
SCRAAAAAAAAAAA MAN
Now with a "S", "C", a "R", and m o r e A s
His damage skyrockets, reaching unprecedented levels. He rapidfire punches down the imps, shattering the majority of the bones in their bodies.
His aura flares up, ready for more buffs. He's a ninecharge entity now, and ready for pure strife.
Everyone, if you don't know what to do, pour actions into his attack and maybe a shield for him! If I play this right, we could get a guy with incredible attack!
AAAAA Man upgraded into SCRAAAAAAAAAAA Man! He will now deal 7,000 points of damage a turn!
(12-25-2018, 07:16 AM)Ten11 Wrote: »Action 1: I spend 1 more action digging to reach the center of the battlefield, where a powerful bomb is located. Though it doesn't contain 2 universes this time, its still rather powerful.
Action 2 & 3: 4/10 F-Drive
You manage to locate a powerful bomb at the center of the Battlefield!
(12-26-2018, 12:31 AM)HunterX55 Wrote: »I take a nap. Baking pies is hardddd.
+3 CP
You take a nap.
End of Turn Battle
The Medic heals the Potion Dispenser for 1,000 damage! Then, the SCRAAAAAAAAAAA Man strikes at the Terror Imp with his newfound powers, dealing 7,000 damage to it! The Potion Dispenser finishes it off! The Simumodder is too stunned trying to process Karpinsky's pun to act this turn!
Battlefield:
Medic: [AG] HP: 5,000/10,000
SCRAAAAAAAAAAA Man Man: [AG] HP: 1,500/1,500 Armor: 5,000/5,000
Potion Dispenser: [AG] HP: 3,000/5,000
Simumodder: [GM] HV: 9/10
KeepOnRolling: [AG-P] HV: 16/20 Dodge: 50%
Karpinsky: [AG-P] HV: 17/20 Dodge: 50%
FlamingFlapjacks: [AG-P] HV: 20/20 Dodge: 50%
HunterX55: [AG-P] HV: 17/20 Dodge: 50%
Ten11: [AG-P] HV: 20/20 Dodge: 50%
Numbers: [AG-P] HV: 16/20 Dodge: 50%