RE: Destroy the Godmodder: MSPAradox (Test Session)
12-24-2018, 01:18 PM
(This post was last modified: 12-24-2018, 04:47 PM by gutza1.
Edit Reason: Fixed Error with Dersite Pawn health
)
(12-24-2018, 02:36 AM)Karpinsky Wrote: »FOCUS:
The Dersite Pawns find themselves at one end of a long, slick, flat wooden surface. For some reason, they have been arranged in a rough triangle.
I stand at the other end of the long, slick, flat wooden surface, holding a bowling ball ten feet wide. I throw it down the surface in a typical underhand bowl, aiming straight for the Pawns. I put a certain spin on it, so it doesn't go wide but rather picks up speed as it heads for the Pawns.
When it hits, all the Pawns go flying. Some hit the unforgiving surface of the battlefield and perish. Others are crushed by the ball itself. A lucky few manage soft landings, and recover to fight on.
You manage to kill 40 Dersite Pawns and deal 50 points of damage each to 10 more!
(12-24-2018, 05:29 AM)FlamingFlapjacks Wrote: »I put one cp into a charge
1/5 Clockwork Chaos
I run at the simumodder, and steal his face.
I then give it to a bunch of dersite pawns. His face is so ugly that they instantly die. The face leaps onto a new pawn.. and dead
and dead
and dead
and so much death wow
You successfully steal the Simumodder's face... only to realize that it was actually a Doombot the face of a Decoy! Regardless, you attempt to kill Dersite pawns with the Decoy's face... but the Simumodder, being the Simumodder, ensured that his face would be DASHINGLY HANDSOME rather than ugly! The attack fails!
(12-24-2018, 08:12 AM)HunterX55 Wrote: »Hi I also want to join
Action 1:
Challenge the godmodder to a game of chess with prospitans and dersites joining.
Action 2:
Figure out how to actually get CP.
Action 3:
Eat some pie flavoured pie.
Welcome, HunterX55! To get charge points, all you have to do is spend actions. For example, instead of spending an action in-game, you can use it to increment the charge counter of a charge by one, like this: My Charge: 1/10. You can spend up to three actions each turn on a charge, if you want.
You eat a pie flavored pie... it tastes delicious... the Simumodder is now staring at you with envy. Uh oh...
(12-24-2018, 09:25 AM)Ten11 Wrote: »Ill join, hopefully this goes better than <a href="https://eagle-time.org/showthread.php?tid=1872">the last time</a> this game (well, a game basically like this one) was run here.
I do have a question, do i need to specify exact stats for entities i summon? I dont want to write all that.
Anyway i guess i just appear? I cant think of anything cool for that.
Action 1: Summon a robot bird. Is pretty agile and can carry light things while being mildly hardy, at the cost of 0 offensive capabilities. I wont be using it for attacking.
Action 2: I use a Worms-style blowtorch to begin burning a hole through the ground, slightly in the direction of the godmodder.
Action 3: 1/10 charge to F-drive.
Welcome, Ten11! I hope that the new mechanics of this game will let it run better than the last one...
You summon a Robot Bird! It will have 2,500 HP and a Dodge Rate of 50%. It will boost the effectiveness of whatever non-offensive actions you take with it until destroyed. In a pinch, it can also bodyguard you from attackers.
End of Turn Battle
In revenge for killing their comrades-in-arms, the Dersite Pawns charge on Karapinsky! However, he manages to dodge many of their attacks, and they are only able to deal 3 points of HV in damage at the end! As a note, you can use your actions to defend yourself from attacks. The Simumodder then turns to face the players... he appears to be concentrating on something. He clenches his Godarm... Suddenly, two summoning circles appear on the ground, then disappear to reveal the two hulking figures that have been summoned... Terror Imps!
Battlefield:
Robot Bird: [AG] HP: 2,500 Dodge: 50%
Dersite Pawns (x50): [PG] HP: 100/100 (x10): HP: 50/100
Terror Imps (x2): [PG] HP: 10,000/10,000
Simumodder: [GM] HV: 9/10
KeepOnRolling: [AG-P] HV: 14/20 Dodge: 50%
Karpinsky: [AG-P] HV: 17/20 Dodge: 50%
FlamingFlapjacks: [AG-P] HV: 20/20 Dodge: 50%
HunterX55: [AG-P] HV: 20/20 Dodge: 50%
Ten11: [AG-P] HV: 20/20 Dodge: 50%