RE: Destroy the Godmodder: MSPAradox (Test Session)
12-24-2018, 09:25 AM
Ill join, hopefully this goes better than the last time this game (well, a game basically like this one) was run here.
I do have a question, do i need to specify exact stats for entities i summon? I dont want to write all that.
Anyway i guess i just appear? I cant think of anything cool for that.
Action 1: Summon a robot bird. Is pretty agile and can carry light things while being mildly hardy, at the cost of 0 offensive capabilities. I wont be using it for attacking.
Action 2: I use a Worms-style blowtorch to begin burning a hole through the ground, slightly in the direction of the godmodder.
Action 3: 1/10 charge to F-drive.
I do have a question, do i need to specify exact stats for entities i summon? I dont want to write all that.
Anyway i guess i just appear? I cant think of anything cool for that.
Action 1: Summon a robot bird. Is pretty agile and can carry light things while being mildly hardy, at the cost of 0 offensive capabilities. I wont be using it for attacking.
Action 2: I use a Worms-style blowtorch to begin burning a hole through the ground, slightly in the direction of the godmodder.
Action 3: 1/10 charge to F-drive.