RE: We chat about videogames and videogame accessories.
03-25-2013, 08:07 AM
(This post was last modified: 03-25-2013, 08:21 AM by BRPXQZME.)
(03-25-2013, 04:49 AM)Not The Author Wrote: »-snip-We could always use more jaded ex-BFA’s in ACS, y’know
Settle Down; You Got The Wrong Guy
Also also, game design, like other fields of design, can be described as being uncomfortably stuck between “an art” and “a science”. The science can be taught. In games, miraculously, some of it even is, though in the grand scheme of things we’re probably more stuck on, say, the (metaphorical) nuts and bolts than on assembling (metaphorical) working machines. I think designers get just teensy bits better at that each year. The art, on the other hand... well, that’s where you get off into that unresolvable debate that every art has, as to whether you can even teach it or if it comes from some innate miracle-spark or years of plugging at it with plenty of self-introspection or whatever.
I can safely say I kind of suck at designing games at present.
sea had swallowed all. A lazy curtain of dust was wafting out to sea