RE: GOD JAMMER
12-15-2018, 04:37 AM
>fix up any damaged gravestones, the dead deserve to be respected.
You can't help but agree with this feeling and do some quick tidying of the graves here. Just sticking some toppled headstones back onto their base, cleaning off this one... There! Much more respectful and clean! You can't help but read the writing on the stones while you sort them out. Just a bunch of names and titles, a few fathers, a few mothers, a few children, a minister... Hm, all of them seem to be given the same treatment regardless of their title.
Wait you can read these? Well of course you can, its written in the script of the Gods. These mortals must have learned it at some point.
You also ponder what you'd like to AWAKEN to make this place a bit less lonely but you can't seem to come to a conclusive answer for such an important decision. You only get one shot at this after all, so you decide to keep those options in mind and decide to instead DISCERN them all so you have more information to work with.
>Junk/ship
This fellow definitely seems conspicuously unfitting of these surroundings so you take a look into it.
It seems this is actually already a spirit! Though, its body has been heavily damaged so its gone back to sleep for the time being. You don't really blame the poor thing, it has a few puncture marks through its strong metal body, is a bit burnt out on the inside, has a good few dents and broken bits from crashing here, and ontop of all that someone's picked out a bunch of its parts. Lucky for them, this is now your REALM, so you can SCULPT back together the damage if you wanted, but still you'd need some metal to replace the parts taken from it.
As for what you can discern about the spirit itself, it's an Engine Spirit who yearns for the sky, making this an airship of some sort? The nautical design of its body would throw anybody off though. Their soul has a dependable quality to it.
>Tree
Next you give the tree a look over. It's definitely a tree, though the wards nailed into the bark, which are made from a different sort of wood, seem to have a sealing effect on them. The tree itself is dead, though you still feel a spirit inside. It feels like a vengeful spirit, one with a smoldering passion, for... for love? For revenge? The echoes mix and clash.
You feel the history of this spirit has been long and fraught.
>Fairy Circle
The spirit who makes up this circle is protective, like its watching over a grave. You feel like stepping into this circle would be a bad idea. This spirit gives you an equally long-lived feel as the tree. The emotions you can ascribe to this guardian though is tranquility, a sort of calming feeling. When comparing the feelings between the tree and the circle, you get a sense that both are gravestones, but of different circumstances.
>check out the inside of the building.
The radio tower feels too high and thus too far away to DISCERN, so you decide to see if there's any way up through the inside while naturally checking out the inside of the only building on the property.
Ah! A stranger! An intruder? A guest? You aren't really sure!
They hold up a lantern to the spiral staircase in the corner of the room which leads up to a higher level of the building and don't seem to be aware of your presence. You attempt to DISCERN them but they're far away still and all you can get from them is that they're searching. Searching for what?
Before you can focus in your inquiry further, they slowly ascend the staircase and head upwards, leaving you alone in the dark room for now. When checking around you didn't see any other exits to the building, so you've got them "Cornered" in this building for now and can calmly plan out your next move.
What will you do now? >_
You can't help but agree with this feeling and do some quick tidying of the graves here. Just sticking some toppled headstones back onto their base, cleaning off this one... There! Much more respectful and clean! You can't help but read the writing on the stones while you sort them out. Just a bunch of names and titles, a few fathers, a few mothers, a few children, a minister... Hm, all of them seem to be given the same treatment regardless of their title.
Wait you can read these? Well of course you can, its written in the script of the Gods. These mortals must have learned it at some point.
You also ponder what you'd like to AWAKEN to make this place a bit less lonely but you can't seem to come to a conclusive answer for such an important decision. You only get one shot at this after all, so you decide to keep those options in mind and decide to instead DISCERN them all so you have more information to work with.
>Junk/ship
This fellow definitely seems conspicuously unfitting of these surroundings so you take a look into it.
It seems this is actually already a spirit! Though, its body has been heavily damaged so its gone back to sleep for the time being. You don't really blame the poor thing, it has a few puncture marks through its strong metal body, is a bit burnt out on the inside, has a good few dents and broken bits from crashing here, and ontop of all that someone's picked out a bunch of its parts. Lucky for them, this is now your REALM, so you can SCULPT back together the damage if you wanted, but still you'd need some metal to replace the parts taken from it.
As for what you can discern about the spirit itself, it's an Engine Spirit who yearns for the sky, making this an airship of some sort? The nautical design of its body would throw anybody off though. Their soul has a dependable quality to it.
>Tree
Next you give the tree a look over. It's definitely a tree, though the wards nailed into the bark, which are made from a different sort of wood, seem to have a sealing effect on them. The tree itself is dead, though you still feel a spirit inside. It feels like a vengeful spirit, one with a smoldering passion, for... for love? For revenge? The echoes mix and clash.
You feel the history of this spirit has been long and fraught.
>Fairy Circle
The spirit who makes up this circle is protective, like its watching over a grave. You feel like stepping into this circle would be a bad idea. This spirit gives you an equally long-lived feel as the tree. The emotions you can ascribe to this guardian though is tranquility, a sort of calming feeling. When comparing the feelings between the tree and the circle, you get a sense that both are gravestones, but of different circumstances.
>check out the inside of the building.
The radio tower feels too high and thus too far away to DISCERN, so you decide to see if there's any way up through the inside while naturally checking out the inside of the only building on the property.
Ah! A stranger! An intruder? A guest? You aren't really sure!
They hold up a lantern to the spiral staircase in the corner of the room which leads up to a higher level of the building and don't seem to be aware of your presence. You attempt to DISCERN them but they're far away still and all you can get from them is that they're searching. Searching for what?
Before you can focus in your inquiry further, they slowly ascend the staircase and head upwards, leaving you alone in the dark room for now. When checking around you didn't see any other exits to the building, so you've got them "Cornered" in this building for now and can calmly plan out your next move.
What will you do now? >_