Tragedy Looper - GAME 2 LOOP 1 DAY 3 - Thwart the Mastermind

Tragedy Looper - GAME 2 LOOP 1 DAY 3 - Thwart the Mastermind
RE: Tragedy Looper - GAME 2 LOOP 1 DAY 0 - Thwart the Mastermind
We find out if a Friend dies whenever or if the Key Person dies at 1 Intrigue. The problem is between the Brain and the Rumor RL can throw out an unblockable Intrigue at any time so if the Hospital ever gains 1 Intrigue RL can give it a second Intrigue on Day 3 to kill us and deny us Key Person info.

Meanwhile because once per loop RL can play two Intrigue cards while we can only block one, he will always have the option to turn on the hospital incident.

So even if we perfectly block all the Intrigue, RL can still slip two into the hospital and kill us with the incident. The only way to prevent that without losing the school is to identify the culprit and that means just letting the incident happen. RL has to either go ahead with the incident and potentially reveal the Friend to us, or refuse to activate the culprit in which case it's still pointless to defend the hospital.
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RE: Tragedy Looper - GAME 2 LOOP 1 DAY 0 - Thwart the Mastermind - by Granolaman - 11-28-2018, 08:26 PM