Tragedy Looper - GAME 2 LOOP 1 DAY 3 - Thwart the Mastermind

Tragedy Looper - GAME 2 LOOP 1 DAY 3 - Thwart the Mastermind
RE: Tragedy Looper - GAME 2 LOOP 1 DAY 0 - Thwart the Mastermind
The value I'm seeing is that we can force RL's hand here. I think we can commit to defending the school from intrigue. If the hospital gains any intrigue in the first two days we can alter course and push everyone to their deaths for science. RL either has to ignore the hospital incident or reveal a ton of information to launch it.

In any event I volunteer to be on Intrigue blocking duty for this loop. I doubt we're gonna need all 3 forbid movements and goodwill+2's this early.

Goodwilling the worker and shrine maiden is a good plan too. SM will probably need 2 +2 cards to activate timely though. Mind the mind games
Quote


Messages In This Thread
RE: Tragedy Looper - GAME 2 LOOP 1 DAY 0 - Thwart the Mastermind - by Granolaman - 11-28-2018, 03:16 PM