RE: Power-ups
03-24-2013, 08:31 PM
(This post was last modified: 03-24-2013, 11:55 PM by Palamedes.)
I always thought the old game was exciting, let's see what I can do.
Defense +3 - pretty standard thing for a tank. I think more defence will work out better in the long run than an extra 10 HP.
Battle shield - good for a little bit of extra defence and attack, could replace with the hammer for more attack.
Iron armour Linked with Mini tornado = Rocket Suit. Basically just the Iron armour, but with a little extra boost to make up for the speed penalties. For the low low price of 5 MP, you'd be able to send your heavily armoured self wheresoever you'd want at extremely high speeds. I figure it could be used to get to hard to reach places, grab a powerup before an enemy can, dodge attacks (if for some reason it was necessary), or turning all that defence into an offensive weapon by flying right at an opponent and teaching them what it feels like to get hit by a train.
Oh right, a name... Bloor? Sure why not.
Defense +3 - pretty standard thing for a tank. I think more defence will work out better in the long run than an extra 10 HP.
Battle shield - good for a little bit of extra defence and attack, could replace with the hammer for more attack.
Iron armour Linked with Mini tornado = Rocket Suit. Basically just the Iron armour, but with a little extra boost to make up for the speed penalties. For the low low price of 5 MP, you'd be able to send your heavily armoured self wheresoever you'd want at extremely high speeds. I figure it could be used to get to hard to reach places, grab a powerup before an enemy can, dodge attacks (if for some reason it was necessary), or turning all that defence into an offensive weapon by flying right at an opponent and teaching them what it feels like to get hit by a train.
Oh right, a name... Bloor? Sure why not.