Tragedy Looper - GAME 2 LOOP 1 DAY 3 - Thwart the Mastermind

Tragedy Looper - GAME 2 LOOP 1 DAY 3 - Thwart the Mastermind
RE: Tragedy Looper - GAME 2 LOOP 1 DAY 0 - Thwart the Mastermind
Quick questions:
How many "Intrigue +1" cards can the Mastermind play each day?
If a culprit is at their paranoia limit, is Incident activation mandatory?
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RE: Tragedy Looper - GAME 2 LOOP 1 DAY 0 - Thwart the Mastermind - by Granolaman - 11-26-2018, 03:04 PM