Tragedy Looper - GAME 2 LOOP 1 DAY 3 - Thwart the Mastermind

Tragedy Looper - GAME 2 LOOP 1 DAY 3 - Thwart the Mastermind
RE: Tragedy Looper - GAME 2 LOOP 1 DAY 0 - Thwart the Mastermind
That Hospital Incident looks like a real doozy, and my reflex is to try and block any intrigue heading that way. But that's obviously what the mastermind wants us to do. The only thing more dastardly than intrigue-triggering one location is intrigue-triggering two locations! Given the mastermind's natural tendencies towards diabolical impossible choices, (and also the other team playing through the non-location based plot coupled with a low chance of repeats) I suspect we're in either Light of the Avenger or A Place to Protect. If the Mastermind were especially tricky, the Brain in LotA would be in the school to prevent us from determining which plot we're running.

Known Loss triggers:
--Hospital reaches 2 Intrigue by D3 while the second culprit is paranoid
Potential Loss triggers:
--Brain's location reaches 2 Intrigue
--Key Person dies
--School reaches 2 Intrigue
--Friend dies

Confusion Points:
--If both Friend and Key Person die in the hospital we'll confirm the subplot but not the main plot
--RL gets one free Intrigue every loop without us being able to discern between LotA or An Unsettling Script
--If the Brain is Boy Student or Girl Student, School is priority zone, but plot is still unknown.

Important Notes:
--If we're doing LotA, the Brain most likely does not start in the Hospital as it'd be too easy for us to defend and the only other thing we'd need to do is stop the Friend from dying D5.
--Girl Student cannot be the culprit for Increasing Unease as her Paranoia Limit is impossible to reach in Day 1.
--Even though the Hospital Incident failstate is known, we should still consider provoking it so we can figure out who its culprit is. Keeping paranoia off of them frees up our intrigue blocking for the main plot.

This isn't a comprehensive summary of all my brainstorming but I feel it's enough to get the discussion rolling. Also if we wind up with another Killer or Serial Killer a lot of this needs reworking. We should probably come up with a system like the last group did for rotating Forbid Intrigue duty since if we ever overlap we fuck up.
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RE: Tragedy Looper - GAME 2 LOOP 1 DAY 0 - Thwart the Mastermind - by Granolaman - 11-25-2018, 04:10 AM