Cryptocracy Day 2 -- Axed
03-23-2013, 11:56 AM
(This post was last modified: 05-23-2013, 06:43 AM by ProfessorLizzard.)
<<Cryptocracy>>
--a not mafia--
--a not mafia--
There is a quiet village in the mountains, filled with normal people. Shame that the definition of normal and average are so, so flexible. Welcome to Fog, the place where everybody has something to hide. Dark, terrible, or just simple confusing secrets lie in the cellars, ancient curses and heritages await on the attics.
The town is ruled by a Governor, but he is just a figurehead. Some jest that the real power is in the hands of a secret king; a king so secret, not even he knows that he has it.
They are not far off...
Some people think that the secret to rule the place, to control every mystery in the town. They are the Masterminds. Working alone, using their deepened connection with their secrets, they aim to pull the strings. The Cabalists, however, aim to conscript others to join their cause. They believe in the strength of numbers, for the numbers grant them powers. And then there are the little, less large scale plots of the everyday Citizens. Who knows what they are up to?
Why would anyone rule this place, you ask? The answer is uncertain. Only the secret masters know their own motives.
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Due the nature of the game, the signups will be in two parts. First, fill out this form in this thread:
>Name:
>Gender:
>Short description:
>Two professions you might take:
>Favourite animal:
And PM me your SECRET. The secret should be a minor, but outstanding thing. [judged by GM's discretion] Your father was a time traveller, or maybe you collect yeti heads in your basement? Only you'll know. Initially, at least...
For this experiment, I'll need 15 players. There shall be an unknown number of Cabalists (a conspiracy of many people) and Masterminds (the man behind the man). The game is about playing out a Not So Quiet life of a mountain village, with an emphasis on playing for Fun and Story Making. Events will mainly depend on the actions of the Cabalists and Masterminds, but everyday civilians have an impact on the game too!
Uncover the conspiracies, play prank on others, etc. Beware of outside threats too.
Each Game Day will lasts around 3 real life days, in which all actions have to be posted in the thread. Night will last 2 real life days. During this time,
most of the Secret Actions will happen. <note: these durations can change either way> At sunset, the GM will summarize the results of your actions in thread. Similarly, the results of the night will be revealed at dawn, but most of the action result will be only known by its performer.
People can whisper to each others in PMs any time during the game, but I'll recquire copies of such discussions.
I should have noted that the setting is in a mid-industrial era, so some jobs are not exactly appropriate. Also, Governorship is also randomly applied.
I am still unsure if murder could happen, since unless someone has a cloning machine, they will be removed from play, and that is rude! It will only happen if the players agree on it being the part of the game. If it is, they might join as a new character or become a force of nature.
Since I will be busy soon, the signup duration will be long, until April.