RE: We chat about videogames and videogame accessories.
03-22-2013, 08:11 PM
I think the idea is that it's just a spiritual successor to the Planescape game, and would in many ways be entirely new? At least, that's the impression I got.
I went and backed Numenera, because it looked like he was trying some story-focused move-away-from-D&D innovative stuff with it, and I'm curious to see how that turns out. Particularly through the filter of all the Forge indie RPG design theory stuff I've been steeping myself in lately. On the one hand, can an industry giant like Monte Cook shake off the tired old assumptions of mainstream RPG design and create something that lives up to the elegance and insight of some of those indie games I've been reading? Or will he fall into the same old traps? On the other hand, it's good to read the RPG design ideas and philosophies of someone who ISN'T Vincent Baker every once in a while, y'know? Monte Cook's an old hand at this, and I'm sure there's more to him than D&D 3.5. Must be something to learn from him.
That and the setting concept is awesome. Even if the system sucks, I can always harvest the setting for an Apocalypse World hack or something.
Anyway, I liked some of his ideas when I read his design blog, and was not so sure about others. But it actually seemed a far cry from D&D 3.5 in many ways.
This is pretty much not on topic. So, more relevantly, the Torment game: I have high hopes for it, though I only know Planescape by reputation. If nothing else, the setting is quite excellent from what I've seen.
I'd agree that reliving the glory of thirteen years ago is dumb, but I've backed too many adventure games by old Sierra folks to say that and not be a hypocrite, so I guess I don't agree. But I still know what you mean.
(03-22-2013, 06:27 AM)GenTrigger Wrote: »Oh wow, I knew about a new Torment game but not that it was using the Numenera setting. I'm a little dubious about Monte Cook since he was behind a lot of 3.5 edition silliness, but despite my scrunched nose about him, I can't hide my glee to see a non-DnD planescape installment of Torment.
So I'll watch carefully with my enthusiasm pridefully hidden.
I went and backed Numenera, because it looked like he was trying some story-focused move-away-from-D&D innovative stuff with it, and I'm curious to see how that turns out. Particularly through the filter of all the Forge indie RPG design theory stuff I've been steeping myself in lately. On the one hand, can an industry giant like Monte Cook shake off the tired old assumptions of mainstream RPG design and create something that lives up to the elegance and insight of some of those indie games I've been reading? Or will he fall into the same old traps? On the other hand, it's good to read the RPG design ideas and philosophies of someone who ISN'T Vincent Baker every once in a while, y'know? Monte Cook's an old hand at this, and I'm sure there's more to him than D&D 3.5. Must be something to learn from him.
That and the setting concept is awesome. Even if the system sucks, I can always harvest the setting for an Apocalypse World hack or something.
Anyway, I liked some of his ideas when I read his design blog, and was not so sure about others. But it actually seemed a far cry from D&D 3.5 in many ways.
This is pretty much not on topic. So, more relevantly, the Torment game: I have high hopes for it, though I only know Planescape by reputation. If nothing else, the setting is quite excellent from what I've seen.
I'd agree that reliving the glory of thirteen years ago is dumb, but I've backed too many adventure games by old Sierra folks to say that and not be a hypocrite, so I guess I don't agree. But I still know what you mean.