Buzzfia - Party Preparations - Night 7 (10/22 live)

Buzzfia - Party Preparations - Night 7 (10/22 live)
RE: Buzzfia - The Blood Moon Rises - Day 3 (18/22 live)
Day 3 Begins

... Third Day was when it started taken a turn for the worst. Three employees perished in quick succession. The remains are still being studied, although one is suspected to be Zoen Vistas. Although the causes are unknown, it seems Vistas died, triggering a massive wave of death among those trapped. It is speculated that they were the unknowing carrier of some newly created bioweapon that …

The gathering fell silent as The Drone dragged in the bodies.

“Finally, some PROGRESS. Even if they might not be one of the FILTHY DEFILERS of my only company. Good job, my loyal employees.”



Palamedes has died in the night.
a52 has died in the night.
Solaris has died in the night.

[box=green border=4]Palamedes was Zoen Vistas, the Excitable Articlist, aka Diseased Spezier THE Hated Miller MACHINE, Compound GraveslammerGraveslammerGraveslammerGraveslammer Desperado Bomb .

Writing each day about the recent terrible traffic accidents and demotivating global news got you pumped. You enjoyed every moment at the office: the squeaky novelty chairs, the hour long meetings, the stale donuts that no one else wanted (whoever made the Plain Donut is a wonderful person who deserves happiness). And now that your CEO themself has personally come to your office and pitted you against your more sloppy coworkers, you are happy to oblige. You are giddy with excitement. This is just going to be a fun week!

When you die, you must choose four unique living players. You have 4 kills, and will use them on each player in order until they die and stay dead. If there are 4 or less other living players, you must choose them all (in the order you see fit). While you select 4 players, the further back in the list are less likely to be killed. If, for instance, Player selection A has three lives, 3 of your 4 kills will be designated to them. Player selection C and D will thus not be killed at all. The game will not end if one of the deaths would trigger the end, until the fourth kill attempt is executed.

It only takes 50% of the vote (instead of 50% + 1) votes to hammer you.

Each Night, you learn the number of non-town players on a lynch in the prior Day.

Once per Day, you can decide to Day Activate: Detonate and kill yourself. This triggers your revenge kills if you die, with an additional +1 kill (and +1 target required). Surviving grants you just one kill. Regardless, the kill(s) must be used.

You win if every threat to town is eliminated. Additionally, you can grant Town a win by successfully revenge killing the final anti-town player(s) remaining, even if every town player is dead.
[/box]

[box=green border=4]a52 was Zoen Vistas, the Excitable Articlist, aka Diseased “Odie” THE Hated Miller MACHINE, Compound GraveslammerGraveslammerGraveslammerGraveslammer Desperado Bomb .

Writing each day about the recent terrible traffic accidents and demotivating global news got you pumped. You enjoyed every moment at the office: the squeaky novelty chairs, the hour long meetings, the stale donuts that no one else wanted (whoever made the Plain Donut is a wonderful person who deserves happiness). And now that your CEO themself has personally come to your office and pitted you against your more sloppy coworkers, you are happy to oblige. You are giddy with excitement. This is just going to be a fun week!

When you die, you must choose four unique living players. You have 4 kills, and will use them on each player in order until they die and stay dead. If there are 4 or less other living players, you must choose them all (in the order you see fit). While you select 4 players, the further back in the list are less likely to be killed. If, for instance, Player selection A has three lives, 3 of your 4 kills will be designated to them. Player selection C and D will thus not be killed at all. The game will not end if one of the deaths would trigger the end, until the fourth kill attempt is executed.

It only takes 50% of the vote (instead of 50% + 1) votes to hammer you.

Each Night, you learn the number of non-town players on a lynch in the prior Day.

Once per Day, you can decide to Day Activate: Detonate and kill yourself. This triggers your revenge kills if you die, with an additional +1 kill (and +1 target required). Surviving grants you just one kill. Regardless, the kill(s) must be used.

You win if every threat to town is eliminated. Additionally, you can grant Town a win by successfully revenge killing the final anti-town player(s) remaining, even if every town player is dead.
[/box]

[box=orange border=4]
Solaris was Lucy Vandertruc, the Deceiving Astrologer, aka the Cursed WIFOM HatedDayMillerCultist DesperadoSmith Sun.

You were responsible for writing the horoscopes in each newspaper WhatTheBuzz published. Every time someone commented on how their "stars aligned" or their "horoscope came true", you smiled wickedly as you thought of how you made it all up. It brought you great joy to see people read the horoscopes, and even more when they believed them.

Now, you’ve been granted a new opportunity to dupe your own coworkers? You will make the best of this irregular situation.


Each night, you may curse a player. They gain the roletag "cursed": while possessed, a player needs only 50% of the vote to be Hammered, and will appear as Mafia for alignment investigations. Players who are cursed also receive a Desperado Badge, that allows them to Day Activate to kill themselves and the player of their choice.

If a cursed player is lynched during the Day (they do not have to die), you may curse an additional player the following Night (capping at 3 curses).

When cursing a player, you may opt to send them an anonymous message.

You curse yourself automatically Night 0. This cannot be redirected.

Once per Day, you may Day Activate: Cure a player to publicly "remove any ailments" they have. You may target yourself, if you want.

You win if, at any point, every living player (of at least 1) has been cursed and then cured at least once. A player must be cursed at the time of curing for the cure to count towards your wincondition.
[/box]



Awkwardcarapace has been elected DoubleMayor

For the rest of the Day, awkwardcarapace's vote is worth 2 votes.

(Delayed) Celebrity Role Call

Sunspider is the Advice Columnist, aka the CultistJailerCopDoctorBlocker RechargingTanker Beloved-Princess LostChest DelayedCelebrity who is a Benign 3P (Third Party).



The Blood Moon Rises!

For Day 3 and Night 3, the Blood Moon will loom over all.



The Vending Machine displays its goods:

A. Fuzzy Dice - 2 coins
B. Nerf gun - 4 coins
C. Suspicious Medal - 2 coins
D. Handcuffs - 4 coins
E. Minty Fresh Gum - 2 coins
F. Granola Bar - 1 coin
G. Energy Drink - 2 coins

To bid, use Bid A: # coins. Bids cannot be withdrawn.

Livelist and NPCs:
  1. Reecer6
  2. Robust Laser
  3. Mirdini
  4. Schazer
  5. Thalia V1
  6. dunnergy
  7. Numbers
  8. LegendaryQ
  9. Justice Watch
  10. Myeth
  11. awkwardcarapace
  12. Lordlyhour
  13. amosmyn
  14. .
  15. ProfessorLizzard
  16. Seedy
  17. Sunspider
  18. Tehpilot
  19. (NPC) Vending Machine

With 19 votes present, it takes 5 to soft lynch and 10 to hard lynch. Day ends in 96 hours (27th October, 2:30 pm EST).
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Messages In This Thread
RE: Buzzfia - Gamestart Pending... - by Reyweld - 10-05-2018, 02:52 PM
RE: Buzzfia - Gamestart Pending... - by Mirdini - 10-09-2018, 03:41 AM
RE: Buzzfia - Gamestart! - Night 0 - by Reyweld - 10-07-2018, 03:31 PM
RE: Buzzfia - Gamestart! - Night 0 - by Solaris - 10-07-2018, 03:34 PM
RE: Buzzfia - The Blood Moon Rises - Day 3 (18/22 live) - by Reyweld - 10-23-2018, 06:00 PM