RE: Scattered Stars
10-11-2018, 04:24 PM
(This post was last modified: 10-11-2018, 04:45 PM by Vancho1.)
CODEX:
Known Polities:
Name: Solar Federation
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Systems, Planets, Stations:
-Sol: Earth, Mars, Jupiter, Saturn, various stations and mining colonies
-Gate Hub S-1: The oldest jumpgate hub and the closest to Sol, situated just outside the former inhibitor perimeter.
History: With the collapse of the Sol Union and the Earth Government, things looked bad for the cradle of humanity. The colonials were approaching quickly, having breached the jump inhibitor perimeter and occupied Titan. The remaining Solar planets decided that standing together would be better than dying alone, and so they formed a federation. From the ashes of the Earth Union arose the League of Nations, a resurrection of an old name for a new and more democratic purpose. The Central Martian Authority had always had a good grasp of the Red Planet, and it joined with much enthusiasm. Finally, the inscrutable Jovians joined piecemeal, each moon with its own groups independently contributing to the Solar cause. With these planets united, and the Colonials in disarray from infighting, the Solar Federation pushed them from the solar system, and reclaimed the nearest gate hub. The Federation is currently focused on defending itself from vengeful colonials, though who knows if they’ll try and reestablish the old order once more.
Systems, Planets, Stations:
-Sol: Earth, Mars, Jupiter, Saturn, various stations and mining colonies
-Gate Hub S-1: The oldest jumpgate hub and the closest to Sol, situated just outside the former inhibitor perimeter.
History: With the collapse of the Sol Union and the Earth Government, things looked bad for the cradle of humanity. The colonials were approaching quickly, having breached the jump inhibitor perimeter and occupied Titan. The remaining Solar planets decided that standing together would be better than dying alone, and so they formed a federation. From the ashes of the Earth Union arose the League of Nations, a resurrection of an old name for a new and more democratic purpose. The Central Martian Authority had always had a good grasp of the Red Planet, and it joined with much enthusiasm. Finally, the inscrutable Jovians joined piecemeal, each moon with its own groups independently contributing to the Solar cause. With these planets united, and the Colonials in disarray from infighting, the Solar Federation pushed them from the solar system, and reclaimed the nearest gate hub. The Federation is currently focused on defending itself from vengeful colonials, though who knows if they’ll try and reestablish the old order once more.
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Systems, Planets, Stations:
-Various stations throughout human space.
History: Less of an organized faction and more a diffuse menace, many pirates and fugitives have seized remote stations, capitalizing on the chaos of the war. Though they don’t seek to conquer anything, they are nevertheless a threat to both fleet logistics and civilian shipping. The pirates are a threat to everyone, but nobody can seem to eradicate them for good.
Systems, Planets, Stations:
-Various stations throughout human space.
History: Less of an organized faction and more a diffuse menace, many pirates and fugitives have seized remote stations, capitalizing on the chaos of the war. Though they don’t seek to conquer anything, they are nevertheless a threat to both fleet logistics and civilian shipping. The pirates are a threat to everyone, but nobody can seem to eradicate them for good.
Name: The Tenth Crusade
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Systems, Planets, Stations: The constellation Rose of Providence, containing the star systems of Jericho (the capital and gate hub), the Star of St. John, New Antioch and the Star of Bethlehem, as well as a couple of other mining systems in the same constellation. Previously mostly cut off from the rest of the Sol Union, they have developed their own culture.
History: Originally the constellation of Providence was called Beta Surrexerunt, named for the rose-pink glow of the brightest star in it (that star is now named Jericho). It lies just outside the 25-light-year-radius bubble around Sol, and was primarily settled by private religious interests, at a location chosen to be deliberately as far out of reach as possible. It was always considered to be on the tenuous edge of Union space, and when it refused to connect the constellation's jumpgates to the network in 52 PU, it achieved de facto independence a whole 43 years before the civil war. At that point, the colonies were still young, and they had almost a half century to develop with only the occasional contact from long-jumping traders.
From this outside perspective, their spiritual leaders heard of the Sol Union's decline into fascism and sin, and declared that their own small constellation must be a shining example of morality in return. During the years of isolation, they took control of the constellation and ironically built it up into a powerful authoritarian theocratic society of their own.
Eventually, the Sol Union launched the small Expeditionary Force Laminae, whose mission was to connect the constellation to a jumpgate, allowing them to move into the constellation in force and revoke its autonomy. However, the constellation had been preparing for this, and in fact had built up a massive fleet - striking once the jumpgate was connected, they launched the Tenth Crusade, destroying Expeditionary Force Laminae and traveling through the jumpgate network to attack Sol Union space.
The Sol Union mobilized the bulk of their fleet to repel the invasion, forming Expeditionary Force Malleus to crush the Crusaders with overwhelming firepower. However, this required them moving a lot of their fleet out of position to fight a threat far away on the edge of their space. In the end, this is part of what allowed the colonies to rise up in a surprise attack, causing the Union to collapse. When Expeditionary Force Malleus got word of this, they went rogue and formed the Scions of Terra, and the Crusaders now rampage unchecked through a portion of former Union space, attempting to unite it all under their 'divine rule'.
Systems, Planets, Stations: The constellation Rose of Providence, containing the star systems of Jericho (the capital and gate hub), the Star of St. John, New Antioch and the Star of Bethlehem, as well as a couple of other mining systems in the same constellation. Previously mostly cut off from the rest of the Sol Union, they have developed their own culture.
History: Originally the constellation of Providence was called Beta Surrexerunt, named for the rose-pink glow of the brightest star in it (that star is now named Jericho). It lies just outside the 25-light-year-radius bubble around Sol, and was primarily settled by private religious interests, at a location chosen to be deliberately as far out of reach as possible. It was always considered to be on the tenuous edge of Union space, and when it refused to connect the constellation's jumpgates to the network in 52 PU, it achieved de facto independence a whole 43 years before the civil war. At that point, the colonies were still young, and they had almost a half century to develop with only the occasional contact from long-jumping traders.
From this outside perspective, their spiritual leaders heard of the Sol Union's decline into fascism and sin, and declared that their own small constellation must be a shining example of morality in return. During the years of isolation, they took control of the constellation and ironically built it up into a powerful authoritarian theocratic society of their own.
Eventually, the Sol Union launched the small Expeditionary Force Laminae, whose mission was to connect the constellation to a jumpgate, allowing them to move into the constellation in force and revoke its autonomy. However, the constellation had been preparing for this, and in fact had built up a massive fleet - striking once the jumpgate was connected, they launched the Tenth Crusade, destroying Expeditionary Force Laminae and traveling through the jumpgate network to attack Sol Union space.
The Sol Union mobilized the bulk of their fleet to repel the invasion, forming Expeditionary Force Malleus to crush the Crusaders with overwhelming firepower. However, this required them moving a lot of their fleet out of position to fight a threat far away on the edge of their space. In the end, this is part of what allowed the colonies to rise up in a surprise attack, causing the Union to collapse. When Expeditionary Force Malleus got word of this, they went rogue and formed the Scions of Terra, and the Crusaders now rampage unchecked through a portion of former Union space, attempting to unite it all under their 'divine rule'.
Name: The Scions of Terra:
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Systems, Planets, Stations: Having taken control of Expeditionary Force Malleus, the Scions of Terra live in exile on their captured warships.
History: When the Sol Union was at its height, the dictator decreed that a legion of elite gene warriors would be produced. They were created, raised, indoctrinated and taught to fight and deployed, but then the Sol Union collapsed, leaving them without a leader. Bred to be stronger, smarter, faster and physically larger than their peers, these supersoldiers have seized control of Expeditionary Force Malleus, the bulk of the surviving Union navy, and now seek to restore the Sol Union under their leadership.
Systems, Planets, Stations: Having taken control of Expeditionary Force Malleus, the Scions of Terra live in exile on their captured warships.
History: When the Sol Union was at its height, the dictator decreed that a legion of elite gene warriors would be produced. They were created, raised, indoctrinated and taught to fight and deployed, but then the Sol Union collapsed, leaving them without a leader. Bred to be stronger, smarter, faster and physically larger than their peers, these supersoldiers have seized control of Expeditionary Force Malleus, the bulk of the surviving Union navy, and now seek to restore the Sol Union under their leadership.
Name: Mechanists of Mars:
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Systems, Planets, Stations: Though not fully in control of Mars, this faction is a major part of their authoritarian government.
History: The Mechanists are a transhuman faction that believes that cyborgization is the next step in human evolution. They have access to some of the most advanced cybernetic implants and prostheses in human space, and due to substantial cyber-organ replacement options they live even longer than normal. They wield significant power in the Central Martian Authority. Their attitude towards the advancement of cybernetic technology borders on religious zealotry, spreading propaganda, shouting down rival viewpoints and suppressing them using the Martian state.
To date, they are one of the only factions that has seriously embraced the idea of connecting to systems like weapons and ship helms cybernetically, and provide Mars a cadre of elite wired pilots as a result. They also control a large proportion of Martian industry, where working conditions are more than suspect and getting fired can literally cost you an arm and a leg as they 'reclaim loaned equipment'.
Systems, Planets, Stations: Though not fully in control of Mars, this faction is a major part of their authoritarian government.
History: The Mechanists are a transhuman faction that believes that cyborgization is the next step in human evolution. They have access to some of the most advanced cybernetic implants and prostheses in human space, and due to substantial cyber-organ replacement options they live even longer than normal. They wield significant power in the Central Martian Authority. Their attitude towards the advancement of cybernetic technology borders on religious zealotry, spreading propaganda, shouting down rival viewpoints and suppressing them using the Martian state.
To date, they are one of the only factions that has seriously embraced the idea of connecting to systems like weapons and ship helms cybernetically, and provide Mars a cadre of elite wired pilots as a result. They also control a large proportion of Martian industry, where working conditions are more than suspect and getting fired can literally cost you an arm and a leg as they 'reclaim loaned equipment'.
Name: Luyten Stellar Republic
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Systems, Planets, Stations:
Luyten's Star
History: A colony close to Gate Hub S-1; it was instrumental in the early phase of the war against the Sol Union.
Systems, Planets, Stations:
Luyten's Star
History: A colony close to Gate Hub S-1; it was instrumental in the early phase of the war against the Sol Union.
Name: Procyon Republic
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Systems, Planets, Stations:
Procyon
History: A colony that used its position as a cross-roads of travel in order to gain great wealth.
Systems, Planets, Stations:
Procyon
History: A colony that used its position as a cross-roads of travel in order to gain great wealth.
Name: Xinhai League
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Systems, Planets, Stations:
Kapteyn's Star
History: A republican colony currently at war with the Stellar Empire.
Systems, Planets, Stations:
Kapteyn's Star
History: A republican colony currently at war with the Stellar Empire.
Name: Stellar Empire
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Systems, Planets, Stations:
P. Eridani
History: A recently-declared empire currently at war with the Xinhai League.
Systems, Planets, Stations:
P. Eridani
History: A recently-declared empire currently at war with the Xinhai League.
Name: The Vega Confederation
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Systems, Planets, Stations: The Vega system and its six planets.
Planets
Kibomal - An earth-like planet and the capital of the federation. It has a major focus on agricultural biodomes and hydroponic farming, but otherwise has a rich, diverse economic and industrial output.
Ramah - A barren rocky planet with no notable resources used only as a military outpost. Subject to frequent skirmishes with Chuleon.
Nawakak - A molten planet near Vega itself. Uninhabited, but used for research on planetary formation. Currently in Chuleon space.
Kuihm - A gas giant. Its two moons are used as operating bases for miners who harvest the gas. Currently in Chuleon space.
Sabah - The most economically vital planet in Vega space, much of its surface is covered in solar panels that harvest the rich blue light of Vega. Half of this world is occupied by Chuleon.
Sulb - A dead planet with a toxic atmosphere near the edge of the system that was used almost exclusively for harvesting its metal-rich surface. Miners occupy its single moon, which has been terraformed into habitability Currently occupied by Chuleon.
Unlisted: A number of military, agricultural, and research stations.
History: A socialist republic currently losing its war against the Principality of Chuleon
Systems, Planets, Stations: The Vega system and its six planets.
Planets
Kibomal - An earth-like planet and the capital of the federation. It has a major focus on agricultural biodomes and hydroponic farming, but otherwise has a rich, diverse economic and industrial output.
Ramah - A barren rocky planet with no notable resources used only as a military outpost. Subject to frequent skirmishes with Chuleon.
Nawakak - A molten planet near Vega itself. Uninhabited, but used for research on planetary formation. Currently in Chuleon space.
Kuihm - A gas giant. Its two moons are used as operating bases for miners who harvest the gas. Currently in Chuleon space.
Sabah - The most economically vital planet in Vega space, much of its surface is covered in solar panels that harvest the rich blue light of Vega. Half of this world is occupied by Chuleon.
Sulb - A dead planet with a toxic atmosphere near the edge of the system that was used almost exclusively for harvesting its metal-rich surface. Miners occupy its single moon, which has been terraformed into habitability Currently occupied by Chuleon.
Unlisted: A number of military, agricultural, and research stations.
History: A socialist republic currently losing its war against the Principality of Chuleon
Name: Principality of Chuleon:
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Systems, Planets, Stations:
Wolf 1601
History: A despotic monarchy currently conquering the Vega Confederation
Systems, Planets, Stations:
Wolf 1601
History: A despotic monarchy currently conquering the Vega Confederation
Gate Network: This is a map of known and operational gates as of 95 PU. More gates may exist that are either off-line or were not in the official Sol Union records. More colonized systems may exist that are either unmapped or do not have gates to them. The systems charted here should not be taken as an exhaustive survey of human space. Additionally, distances in hyperspace may be distorted - do not take the relative positions of systems to indicate distance in real-space.
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Key: Green - Major System. Red - Colony World. Blue - Minor Habitation
Key: Green - Major System. Red - Colony World. Blue - Minor Habitation