RE: Terra Nova
10-09-2018, 11:52 PM
(This post was last modified: 10-12-2018, 12:00 AM by MQuinny1234.)
Colony Name: The Flash Brigade
Ruler Name: Space Captain Flash Carnage
Ruler Info: Captain Flash Carnage (Human) inherited the position from Captain Atomic Scar, 4th Captain of the illustrious S.T.A.R pirates (Space Treaty Astromic Rebellion), during a war to conquer the pleasure planet of Vegas Reximus. Wears a shimmering black cloak of changing skeletal remains, flickering through the equivalent of a skull-and-crossbones of known species imposed over a 8-pointed star, blood red felt on the other side. Knee high leather boots, a grey blouse with a white scarf. Numerous rings, on only nine fingers. Has an eye patch hiding an inbuilt cyber-eye, a large scar on a cheek, long black hair, and a winning smile of totally fake teeth.
Seems youngish thanks to illegal gene-therapy and medical-repair artifically improving his body, roughly 60 years old now, considered young to inherit his position but after finishing the conquering, pillaging and liberation of Vegas Reximus, backed by the dying commendation of Captain Atomic Scar and his crews support, the 4th brigade was renamed as the Flash brigade. Flash likes to strike fast and decisively compared to the overwhelming firepower tactics previously used by Atomic Scar, waiting for the exact moment, and creating it if needed. Flash Carnage grew up upon a labour planet, growing and supplying nothing buy SOPs (Sterilized organic particulate substance), a material that was the best generic fuel for matter replicants. It was tedious, hazardous and underpaid work, so when the S.T.A.R pirates invaded and ransacked as much SOPs as they could, Flash got the hell out of the only-technically-not-slave-labour-planet with them.
Faction Colour: Silver
Faction Emblem
Faction/Species Info: The Flash Brigade collects any species members, with some exceptions to perhaps hive mind members or complete fricking maniacs, depending on practicality. As a rule, any criminal can come join the Flash Brigade, but if your crimes are vile enough, there's no law saying someone can't shoot you down either so, good luck with that. The Flash Brigade mostly prefers to rely on scientific cyber-tech rather than magic, and while they aren't very proficient with tech, they cover a wide base of familiarity with techs so can adapt and have more specialised or unique ships and tools and specialists, although organising and keeping track of things is tricky too. Most engineers tend to be jack-of-all-trades.
The Brigade is made up of seven other pirate groups, although Captain Flash is the de facto ruler, has the largest crew and such, most weight to throw about. In times of war when decisions need to be swiftly made rather than letting the groups be independent or discuss it, he would take immediate charge. The groups do regularly meet up to discuss plans and trade with each other, and swap information, their homeworld so to speak, would be an asteroid in a cluster, that the fleets would meet up at if they needed to, but otherwise, the overall group would never split up beyond the eight fleets, and tend to stick in at least fleets of two, and group up for bigger jobs.
The Flash Brigade does it's best to be the counterbalance to any status quo about the place, taking in criminals, refugees, illegal trade, with various degrees of morality, makes connections with criminal elements in cultures, doing raids and hiring out mercs. In some ways, Dark Eldar, if not completely fricking insane and evil. More neutral and piratey.
Ruler Name: Space Captain Flash Carnage
Ruler Info: Captain Flash Carnage (Human) inherited the position from Captain Atomic Scar, 4th Captain of the illustrious S.T.A.R pirates (Space Treaty Astromic Rebellion), during a war to conquer the pleasure planet of Vegas Reximus. Wears a shimmering black cloak of changing skeletal remains, flickering through the equivalent of a skull-and-crossbones of known species imposed over a 8-pointed star, blood red felt on the other side. Knee high leather boots, a grey blouse with a white scarf. Numerous rings, on only nine fingers. Has an eye patch hiding an inbuilt cyber-eye, a large scar on a cheek, long black hair, and a winning smile of totally fake teeth.
Seems youngish thanks to illegal gene-therapy and medical-repair artifically improving his body, roughly 60 years old now, considered young to inherit his position but after finishing the conquering, pillaging and liberation of Vegas Reximus, backed by the dying commendation of Captain Atomic Scar and his crews support, the 4th brigade was renamed as the Flash brigade. Flash likes to strike fast and decisively compared to the overwhelming firepower tactics previously used by Atomic Scar, waiting for the exact moment, and creating it if needed. Flash Carnage grew up upon a labour planet, growing and supplying nothing buy SOPs (Sterilized organic particulate substance), a material that was the best generic fuel for matter replicants. It was tedious, hazardous and underpaid work, so when the S.T.A.R pirates invaded and ransacked as much SOPs as they could, Flash got the hell out of the only-technically-not-slave-labour-planet with them.
Faction Colour: Silver
Faction Emblem
Faction/Species Info: The Flash Brigade collects any species members, with some exceptions to perhaps hive mind members or complete fricking maniacs, depending on practicality. As a rule, any criminal can come join the Flash Brigade, but if your crimes are vile enough, there's no law saying someone can't shoot you down either so, good luck with that. The Flash Brigade mostly prefers to rely on scientific cyber-tech rather than magic, and while they aren't very proficient with tech, they cover a wide base of familiarity with techs so can adapt and have more specialised or unique ships and tools and specialists, although organising and keeping track of things is tricky too. Most engineers tend to be jack-of-all-trades.
The Brigade is made up of seven other pirate groups, although Captain Flash is the de facto ruler, has the largest crew and such, most weight to throw about. In times of war when decisions need to be swiftly made rather than letting the groups be independent or discuss it, he would take immediate charge. The groups do regularly meet up to discuss plans and trade with each other, and swap information, their homeworld so to speak, would be an asteroid in a cluster, that the fleets would meet up at if they needed to, but otherwise, the overall group would never split up beyond the eight fleets, and tend to stick in at least fleets of two, and group up for bigger jobs.
The Flash Brigade does it's best to be the counterbalance to any status quo about the place, taking in criminals, refugees, illegal trade, with various degrees of morality, makes connections with criminal elements in cultures, doing raids and hiring out mercs. In some ways, Dark Eldar, if not completely fricking insane and evil. More neutral and piratey.
"Don't get me started on Henchmen."