The Wander Island Incident - Night Four - Five For One [13/21]

The Wander Island Incident - Night Four - Five For One [13/21]
RE: The Wander Island Incident - Night Three: Founder's Demise [15/21]
Day Four: LOST AND FOUND ELECTION BONANZA


Thunderous ribbiting aside, dawn over Monomin is a mostly peaceful affair. Members of the Assembly wake up, stretch their arms, head towards the Admin Core through a thin pool of blood, the usual.

Unfortunately for Sai, this is soon followed by the unusual.

BLAM BLAM BLAM BLAM BLAM

Gunshots ring out in Monomin’s halls, and by the time the first Assembly participants make it to their source, they’re too late. Sai’s corpse lies facedown in a pool of their and don’t-ask-where-all-of-it-came-from-mystery blood.

Shell casings are brushed aside and it’s quickly (if gingerly, because of all the blood) carried to the Admin Core’s BODY IDENTIFICATION CHUTE, which duly spits out some results.

[Image: 9FV54Zz.jpg]

Sai was Elissa, TELEPORTATION RESEARCH FANATIC.

She had dedicated her entire life to solving one scientific conundrum: that of TELEPORTATION. Ever since she first saw people ‘beaming’ on and off planets on tv as a child in the rural Midwest, her dream had been to make that fiction a reality. So obsessed was she with that dream that she’d discarded her last name at the age of 14 – once she was done, no-one would need to look up her last name to know who she was!

Her precocious nature and singular devotion caused her a troubled youth, yet she still managed to graduate from high school two years early. Academia didn’t suit her, and unorthodox reclamation methods to fuel her research made sure she never got her PhD.

One particular research trip ended with her standing in state court for Grand Larceny, Involuntary Manslaughter and an Attempt to Abduct a Household Pet. Despite her protestations that Governor Dang Ron Paul’s poodle would have wanted to become world famous as the FIRST TELEPORTING DOG and that she was sorry about dropping a toolbox on his parakeet’s bodyguard, the judge didn’t quite see it her way. Having turned 18 the previous week didn’t help her prospective sentence much. On her way to prison for a minimum of ten years, she was pleasantly surprised when the armored van transporting her ‘happened’ to hit a bump in the road and crash through the highway guardrail, somehow knocking everyone else in the van unconscious. The paramilitary types that picked her up mentioned that they’d seen her research notes and offered her unlimited funding if she worked in some remote science wonderland, and she happily came along.

After that she spent three years refining prototypes in Monomin, chasing the high of SCIENTIFIC PROGRESS. She saw the INCIDENT as a glass half full: while she was locked out of her lab, she could use two of her prototype WARP BADGES to gather some great data with a little hands-on experimentation.

Sai’s role action was called CHANGE PLACES! Every night, she could choose two players. Any actions targeting one of those players would instead target the other. This action-swapping lasted for that night and through the following day phase. It did not affect the lynch. She could not target herself with the action.

Sai was also an ASCETIC. Due to her long history of self-experimentation with quantum mechanics and plane-shifting, she was incredibly spatially unstable. As a result, other players can only target her if they did so with KILLING INTENT. If a player targeted her with a non-killing action, they would be informed that their action failed and any limited resources invested in said action would be refunded.

Since she obviously wanted to continue working at Monomin and finalize her years’ worth of research when it was all over, she was against the infiltration by whatever science-hating scum caused the lockdown and imminent nuclear meltdown. As such she was aligned with the MONOMIN RESEARCH FACILITY STAFF and would have won when they defeated the INFILTRATORS and any other threats to Monomin, thereby ending the INCIDENT.


The Assembly is dismayed by the resumption of night-time bloodshed of the non-hallway variety, but steels itself for a further day of debate, discussion and eventual RAILGUNNING. Participants take up their usual posts, and are about to start the deba-

A banner (???) drops out of the ceiling above the Admin Core’s main screen, festooned with bright red letters:

LOST AND FOUND ELECTION BONANZA

An unfamiliar voice booms from the speakers in the Admin Core’s main chamber.

“HELLO, MONOMIN STAFF! DID YOU MISS ME? ACCORDING TO OUR RECORDS IT HAS BEEN 14.8273901 YEARS SINCE YOUR LAST LOST AND FOUND ELECTION BONANZA!

MY DATABASE TELLS ME THAT THIS MEANS A RULES REFRESHER MAY BE REQUIRED! ENJOY!”


A new, robotic voice begins to narrate text that appears on the main screen:

Code:
An election takes place from the start of the day to the end of it.

The player with a plurality of election votes on them at the end of the day receives the item that is up for election. If an election is tied, the item will be given randomly (with a 1/n chance for each player involved, where n is the number of players tied for the lead) to one of the tied players.

You may elect an eligible (aka living) individual to win the item up for election with the following syntax

ELECT: [PLAYERNAME]

Should no election votes be cast by the end of the day, the item will return to the LOST AND FOUND. Perhaps it will be FOUND again another day.

Aaaand there’s that annoying voice again:

“NOW THAT YOU ALL KNOW THE RULES, LET ME PRESENT TO YOU THE ITEM THAT IS UP FOR ELECTION TODAY. WHY YES, IT’S THE ONE, THE ONLY

[Image: rxtE1zu.png]

MISSING KEYCARD!!!!”


A .midi trumpet sound plays, confetti drops from the ceiling, and a glass case containing a to-your-eyes ordinary keycard is slowly lowered from a ceiling hatch by a remarkably low-tech rope. The keycard is also being shown in all sorts of seems-like-they’re-supposed-to-be-flattering angles on the Admin Core’s Main Screen.

“ENJOY!!!!!!”


You’re all not entirely sure what to make of this display. The day continues, regardless.


It is now DAY FOUR. Day Three will end in 120 HOURS, so at 10PM CET on TUESDAY, September 25.

With 14 players alive it takes 8 votes to hard lynch and 5 votes to soft lynch.

DAY END COUNTDOWN

LIVELIST
1. Solaris
2. Jacquerel
3. Niall
4. Coldblooded
5. Schazer
6. Seedy
7. TehPilot
8. Palamedes
9. Granolaman
10. x1372
11. Robust Laser
12. beruru
13. LordlyHour
14. SleepingOrange
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Messages In This Thread
RE: The Wander Island Incident - Night Three: Founder's Demise [15/21] - by Mirdini - 09-20-2018, 07:16 PM