The Wander Island Incident - Night Four - Five For One [13/21]

The Wander Island Incident - Night Four - Five For One [13/21]
RE: The Wander Island Incident - Day Three: A Bloody Denouement [16/21]
I probably won't be around before the day ends.

If I get lynched -
I used my powers on one person I thought was town and one I thought was scum each night - Airey and Acio Night 1 and Granola and Coldblooded Night 2. It should be obvious from my flip which one's which.

wrt Palamedes -
I mentioned this in my response to nola, but a vote on someone that's past the soft lynch threshold is literally just a vote to end the day. I was on board with the lynches we've done so far, so I didn't need to fight super hard for getting alternative folks lynched.

Airey's power thing was borderline useless. Not sure what you mean by saying they couldn't have a plan for it.

If two people claim to know that the other is clear, I don't think it's a huge assumption that they are paired. A role that is literally nothing but actively detrimental is a pretty crappy role, and I somewhat doubt it exists.
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RE: The Wander Island Incident - Day Three: A Bloody Denouement [16/21] - by Sai - 09-13-2018, 04:57 PM