RE: We chat about videogames and videogame accessories.
03-20-2013, 12:08 AM
(03-19-2013, 11:28 PM)Superfrequency Wrote: »Zero Mission is the only game I can think of off the top of my head where the entire game has been completely redesigned, although I'm sure there have to be more.
Wild Arms Alter Code F is a complete redesign. I've been replaying it lately. Some of the changes were good, others not so good; some new boss battles were added, and some were made trickier but some others were severely dumbed down, often into tutorials or really pathetic gimmick battles.
Most notably, there was one dungeon in the original game where you had to defeat a giant mantis so that you could use its skull to hold down a switch. In the remake, though, you just fight two giant mantises out of nowhere. Rather than being an amusing way to solve a puzzle, it's just another boss battle.
Also the translation is incredibly wooden, but that's a localization issue, not a design issue.
On the whole I enjoyed it, but in some ways I liked the original game more.
FF3 and 4 DS *should* have been redesigned, the damage formulas were revamped and in the latter game most of the boss battles were altered; the problem in both is that the basic map layouts haven't changed with the transition to 3D.
Those are the main examples I can think of off the top of my head, like you said, I'm sure there are more.