The Wander Island Incident - Night Four - Five For One [13/21]

The Wander Island Incident - Night Four - Five For One [13/21]
RE: The Wander Island Incident - Day Three: A Bloody Mystery [17/21]
(09-10-2018, 09:35 PM)Coldblooded Wrote: »
(09-10-2018, 09:16 PM)Solaris Wrote: »its like, i guess it isnt impossible that theres two roles that are Extant To Counter the SK and one of them has it as a side gig on town but it feels far more likely to be similar to the toxicologist fake claim to me lol

SK is usually an extremely difficult role to win with even in the best of circumstances, so having multiple roles that exist purely to counter it is just like..... why?

Also if we take Airey's claim here it probably means that A.) the SK has a way to survive nightkills, even from roles that are specifically designed to counter it (sure fine, whatever), but also B.) that Airey was targeted by a protective role last night. And like, no offense Airey, but why on earth would anyone do that besides a scummate?


I don't think i was targeted by a protective role last night, and the SK was not my target until n1 which is sort of annoying but i tried to play it the best i could. The other reason why i don't think i was target by a protection role is how would my killer also survive if this was the case. They should be blown to kingdom come right now and there would be more information for town to go off.
~no longer a bartender but still helping drunks
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RE: The Wander Island Incident - Day Three: A Bloody Mystery [17/21] - by Airey - 09-10-2018, 10:43 PM