The Wander Island Incident - Night Four - Five For One [13/21]

The Wander Island Incident - Night Four - Five For One [13/21]
RE: The Wander Island Incident - Day Two: Cold Dawn [18/21]
Night Two: Poor Lab Safety


The day’s arguments swerved back and forth, but almost all revolved around a pair of Assembly members unfortunate enough to draw the ire of most of their compatriots. While those arguing that BlazerC was surely an infiltrator had a brief surge in support, in the end the Assembly concluded, by one short of a majority vote, to show awkwardcarapace the railgun door.

awkwardcarapace, or more accurately Glyph Fulgess, seemed stoically resigned at the Assembly’s decision. That same resignation had several in the Assembly questioning their judgement, but the decision had been made. As Glyph shut themselves into the railgun, they could be heard muttering “at least I’m finally fuckin’ getting out of here…”

Button, countdown, WHAM.

A quarter hour later, the report. This time in full, and no bizarre hacking following it:

[Image: yEq1ZtY.png]

awkwardcarapace was Glyph Fulgess, CHIEF LAB ASSISTANT. After winning the prestigious National Lab Assistant Championships a few years ago Glyph was ecstatic – as the grand prize was the chance to work as an assistant for one of the most renowned scientists in the country, Dr. Solomon Charter. Mentoring and input on their own research were, of course, included. Unfortunately for Glyph their new mentor was called to work at Wander Island halfway through the one-year internship, and Glyph, unwilling to return to Vandelay National U so soon, convinced him to ask his new employers to bring you along.

Dr. Charter’s untimely demise at the hands of an experimental security robot a few weeks after their arrival left Glyph bereft and in an administrative catch-22: Dr. Charter’s bringing Glyph along had been done off-the-books, and so as they weren’t officially on Wander Island, they also couldn’t officially leave. And the only way off Wander Island was officially: the freezing arctic water would kill you if you didn’t take one of Monomin’s fusion submarine transports. Stunned and lost, Glyph dove into doing what they did best: lab assistanting, and soon rose to become the most in-demand assistant in a complex that was starving for good ones.

As an outlet for their frustration, Glyph wrote. It was a natural follow-up to their note-taking in the lab, and they jotted down all their frustrations and dreams, their private thoughts of hatred for their imprisonment and escape and and and. They never showed these notes to anyone – instead they were stashed in desks, in ventilation shafts, under their mattress. While their scribbling had grown more and more desperate in recent months, they were still too terrified of retribution from Monomin to try anything approaching sabotage, even once the incident kicked off. They’d get off this rock by the book and return to their family safe and sound.

awkwardcarapace’s role action was MESSAGE IN A BOTTLE. Each night Glyph had to write a message (which could be made of text, pictures, or a combination of both, as long as they could feasibly be put on a sheet of paper). They did not know where these messages went. In actuality, these messages were just stored until their elimination from the game, at which point they would be publicly revealed.

Since Glyph wanted to get off Wander Island by the book and certainly couldn’t while Monomin was under CATASTROPHIC LOCKDOWN PROTOCOLS, they were aligned with the MONOMIN RESEARCH FACILITY STAFF and would have won when they defeated the INFILTRATORS and any other threats to Monomin, thereby ending the INCIDENT.


The Assembly is disappointed by this revelation: not only was their decided target not one of the INFILTRATORS, by all accounts this Glyph was an incredibly helpful Monomin employee. At least, outside of this crisis. One of the Assembly has a bright idea and goes rooting through Glyph’s quarters for some of these notes: perhaps they’d help with the following day’s deliberations.

Unfortunately, all the Assembly can find in Glyph’s quarters is a piece of paper folded into an origami crane. It seems they did not have the energy to write much after a hectic first day of the INCIDENT.

[Image: 902039-200.png]

Grumbling a bit at this letdown, but mostly understanding that this was indeed a stressful situation, the remaining Assembly members return to their respective quarters for another night of certainly not breaking the curfew in any way.


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NIGHT TWO has begun! Please have your actions in in your quicktopics or over Discord in the next 48 HOURS, so by 10am CET on Monday, September 3. If I receive all night actions before then, night may end as early as 10am CET on Sunday, September 2.
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RE: The Wander Island Incident - Day Two: Cold Dawn [18/21] - by Mirdini - 09-01-2018, 08:13 AM