The Wander Island Incident - Night Four - Five For One [13/21]

The Wander Island Incident - Night Four - Five For One [13/21]
RE: The Wander Island Incident - Day Two: Cold Dawn [18/21]
Allrighty. My sincere apologies for taking so long to get to posting, but it's been a good long while since I did any of this mafia stuff and it took me quite some time to get through the thread. I'm gonna throw down some notes I took while going through, so apologies for several things that are likely severely outdated or out of order.

I'm no Acionyx, and it definitely feels like we're gonna be at a net loss for this swap, but here we are.


D1:

SleepingOrange really insisted on dodging the question about who he'd pick to lynch among 4. Even an incredibly arbitrary decision and explanation is better than saying you'd pick randomly. And still refusing to do so.
This got significantly worse as it was commented on and refused a second time. If I had been forced to singlehandedly decide the lynch day 1, there's a pretty good chance it would have been SleepingOrange.

LegendaryQ's list of "rvs-like posts beyond my arbitrary line" of Airey, Schazer, Pharmacy, Solaris, AC is... odd. Not sure what to think of this list... and I'd misread the first post and thought LQ was lynched mafia through my reading of the first day. I was even thinking "I'm not sure this was a great kill but I guess he's confirmed scum"... oy.
Not gonna re-read that all again immediately, but I find Blazer and Solaris a bit odd for their actions near the end of D1. Not even mad that we had a lynch, I'm of the opinion that a D1 lynch is nearly always the right play for town, but the way they (and to a lesser extent jacquerel) did it ... feels odd. Not necessarily scummy, just odd and noteworthy.

A not insignificant part of me is somewhat surprised that Schazer didn't get lynched day 1. In a lot of games I remember, the player strongest on the "day 1 is worthless" train gets lynched day 1.

D2:

I'm actually generally liking what I'm hearing from BlazerC early on in the day.

I have no familiarity with Robust Laser (geez I'm not familiar with these forums, I'd written "chillbug" as I was taking notes) as a player, but their first D2 post really rubbed me the wrong way. Magic bagging about night actions for no reason doesn't seem pro-town to me, especially without any pressure at all.

Similarly, awkwardCarapace's early posts interacting with BlazerC aren't giving me a good vibe there.
Though after aC's interaction wtih Solaris I'm feeling a little better about them.
aaand right back to negative. If this is today's lynch I will not be terribly upset.
Seriously, reaching soft lynch and your response is "I'm ok with this"?
I've cooled on wanting this lynch significantly since then, but... that's not how anyone is supposed to react to reaching softlynch.
...ok, I suspect you are VERY, VERY wrong about massclaims being good here. I'm not an expert in closed setup games, but I would very strongly suspect that Mirdini put one or more anti-claim mechanics into this that means we don't want to give scum any more information than they already have. This isn't an open setup where the anti-claim mechanics are known and can be worked around.

SleepingOrange's first D2 post is kinda making me hope there's a lynch train on them by the time I get caught up to present. (there was not, boo). The bigger explanation later doesn't really move me much here, particularly voting for a second choice because the current target is "too scummy to be scum"... oof.


DogGammit TehPilot what is with people and pointless role hinting? Adding you to my totally not properly formed suspicion list.

What. In. The. Heck. Is. Post 416.
I SERIOUSLY hope there's more explanation about THAT, BlazerC.
Ugh. See, that claim you just made is the type of claim I'd never ever make, particularly if true. There is so little upside to using something like that, and to having it public.
A not insignificant part of me wonders if this is some sort of crazy scum bluff now, with BlazerC setting himself up to be semi-confirmed town with this reveal... except for the fact that he'd almost certainly be lynched as proof in most endgame situations.
I don't really think that's the case, but I just... I see this information as Lose/Lose as far as town is concerned. Assuming honesty, the net result is scum getting to make a more informed decision about their kill.


As for the whole um, debate about scum getting on-death abilities, here's my own thoughts on it. Scum may have something like that,
but it's not something they'd ever want to use. It's maybe a consolation prize. "Hey you died, you get to make an extra kill or give your allies information" It's possible that scum has a role somehow like this. If they do, they never want to use it or fakeclaim involving it. It's VERY UNLIKELY that the fakeclaim that Mirdini gave any such scum would include an on-death power, because town may want to test it. This kills the scum.

As for town players with on-death abilities, you generally don't want to use them. Why? Because then you're dead. Your on-death ability is far less valuable than the one you have while you're alive - your VOTE. This is actually something that I found super frustrating when working with the Dersehunt designs, people actively using powers (like Karkat) because they had them when the situation was significantly better if they just lived and had their vote.

Not super happy with Robust Laser's contribution, but as someone just joining who took a full 24 hours to catch up and post I guess I can't point fingers

RE: #544, Airey, I'm pretty sure Solaris was completely bullshitting there. If you're voting primarily based on that, it's quite worrying.
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RE: The Wander Island Incident - Day Two: Cold Dawn [18/21] - by x1372 - 09-01-2018, 02:28 AM