The Wander Island Incident - Night Four - Five For One [13/21]

The Wander Island Incident - Night Four - Five For One [13/21]
RE: The Wander Island Incident - Day Two: Cold Dawn [18/21]
(08-30-2018, 12:17 AM)Granolaman Wrote: »The saner, more probable scum role is that upon death, the player chooses a target and their death flip is instead revealed as their target's role for like a day/night cycle a la Disguiser.

We've also got the "powers the player doesn't realize they have" theme cropping up so AC could be banking on having a lynchproof due to some flavor clue

(08-30-2018, 12:25 AM)Solaris Wrote: »not to get too deep into the meta of, comparing this game to the other one and such but

the thing about pharmacy as a tracker is that she also dropped on the same night that a role that exists to fuck up trackers flipped so while i dont think that "oh there was MORE to her role than that" i feel like actually, given the third party lyncher revengancer walrus and that the siren probably has some sort of thing about it that makes up for the whole like, having another role thats actively trying to kill them, that it is too early to say what tools the mafia does and does not have access too

Hi hey both of you. Do you disagree with the behavioral case here. Granola, whether or not you can successfully envision what would support the viewpoint is immaterial to the fact that seedy has not. Do you disagree?

Quote:Seedy's fighting the mechanical interpretation, she's conceding that I can be entirely right about what ac's behavior means here, but she's resisting the conclusion based on a premise that she hasn't supported yet (what scum can actually have) and claiming doubts about the ability to predict the setup (which has almost never been true)
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RE: The Wander Island Incident - Day Two: Cold Dawn [18/21] - by Acionyx - 08-30-2018, 12:30 AM