RE: The Wander Island Incident - Day Two: Cold Dawn [18/21]
08-29-2018, 11:33 PM
(08-29-2018, 11:06 PM)seedy Wrote: »I’m not saying “ac has an on-death fakeclaim,” I brought up the fake claims as part of my point that mirdini tries to push away from “claiming works” and one of those ways is providing fake claims and another is giving scum real roles that “seem town”
but regardless of the fact that I think giving scum an on-death thing in a game where townies also have some on-death (or reactionary or death-preventing, idk) things makes perfect sense (why not extend a theme?)
I also don’t think that “ac has an on-death thing” is truly necessary to explain their behavior nor do I think it explains the way they’ve played perfectly
it would make some of it (mostly the resignation towards death) make more sense but I don’t understand why you find it so totally convincing
in conclusion why do you place SO much faith in being able to role-solve a game that the mod has repeatedly stated he has taken multiple steps to make difficult to role-solve
that it fully clears someone you previously thought was scum?
On the first part yeah
One the second though Name something. Tell me what the hell role you can give to scum to make up for the whole dying part
There isn't anything scum can have that's worth giving up numbers other than kills.
This isn't rhetorical btw name me something that fits the description, what can you give scum that is actually /worth/ them dying. Something that is worth scum dying when there is a serial killer in play to make them die faster