The Wander Island Incident - Night Four - Five For One [13/21]

The Wander Island Incident - Night Four - Five For One [13/21]
RE: The Wander Island Incident - Day Two: Cold Dawn [18/21]
Ahh, so it's like that huh? I understand everything now.

I'm not super confident in that as a plan? Having a on lynch ability makes sense as a thing that explains, you're entire deal with your play i guess? all of the posts you've made have been, a lot in ways and this is like, definitely, wild as a scum gambit but the paranoid part of me is wondering if there could be scum on lynch ability shenanigans...

its also interesting to me that theres only been two mechanical like "something happened to you in the night" things, but i guess not every game can have a massive night action mystery.

oh yeah also

MirdiVotalBot Wrote:Solaris - 3 (TehPilot, Airey, Numbers)
this is such a fuckin weird, side thing thats happening today i dont understand it at all

anyway awkward carapace you should roleclaim as you have no chance to survive make your time

and blazer please give me the uhhhh bit in your role qt or name where mirdini tells you your specific role action so that we actually know how your lynchbomb works lol
Standing here, The way ahead's becoming clear
All across these new frontiers
In my hands I hold the ones I love
Walk forward through the cold dawn
Always to new horizons
Quote


Messages In This Thread
RE: The Wander Island Incident - Day Two: Cold Dawn [18/21] - by Solaris - 08-29-2018, 01:12 PM