The Wander Island Incident - Night Four - Five For One [13/21]

The Wander Island Incident - Night Four - Five For One [13/21]
RE: The Wander Island Incident - Day Two: Cold Dawn [18/21]
Fair enough, aC. I also agree with Schazer, people should talk. Lotta stuff was said for everyone to chew on.

I genuinely feels like this day has gone on forever though but I'm a little stunned to learn that we still have somewhere in the ballpark of 71 hours to go. I would have waited a bit longer before doing this dumb thing myself if I knew that, honestly. But now I gotta say it before it derails the whole damn conversation.

Point is, if both of us are town, I don't see a world where either of us live to survive the end of Day 3. And it would be a slow process with a lot of nightkills that would put town at possible disadvantage.

so let me just get this over with and say this:

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When I get lynched I take someone with me.

Yes I'm aware it's a role better suited for perhaps surviving until MYLO or something, but at this point either aC is Mafia and I get cleared making my role moot, or aC is town and I've bungled this up so much I doubt I'd survive long enough. And yes in that scenario, I could shoot for a Day 3 precision kill on my lynch but I also doubt my accuracy on anyone other than aC right now.

I've actually been somewhat afraid of dying, not because I'd be dead, but because I'm deathly afraid of the idea of accidentally killing a town power role in my vengekill.

People want us both dead regardless and I can understand why, so I offer the solution: Lynch me and I'll pop on aC. We both flip, town gets a lot of info and there's a high chance that one of us even mafia as well.

If we're both town, it gets this mess out of the way.
If aC is mafia and I'm town, it's a good trade.
If I'm mafia and aC's town, I'm a lying pile of garbage and I just die.

Soft Lynch me, use the day to chat. I think that's the best case scenario.
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RE: The Wander Island Incident - Day Two: Cold Dawn [18/21] - by BlazerC - 08-29-2018, 09:29 AM