The Wander Island Incident - Night Four - Five For One [13/21]

The Wander Island Incident - Night Four - Five For One [13/21]
RE: The Wander Island Incident - Day Two: Cold Dawn [18/21]
Okay, so after rereading Blazer's posts, he actually seems kinda alright? Seeing that he had also been expecting Justice Watch to die towards the end of D1 does actually cast his early D2 comments in a much less weird light, and the excuse of him wanting to get JW to just start talking also rings true. (Still don't really get the logic that killing lurkers as scum N1 is ideal play but it's consistent at least so whatever.)

AC on the other hand is the other hand is pretty much the exact opposite of consistent. I can sort of excuse some of his shifting reads as normal townie indecisiveness, but I don't like how little he seems to care to care about actually voting for or pressuring hardly any of his supposed scum reads, or the way he changed his mind about D1 lynches just to make sure the LQ lynch went through.

Seedy and Jac also bring up decent points about how Sol's last minute wagon jumping at the end of D1 makes little sense as scum, and also it's not like I pulled the exact same bullshit before as town too.

Comparing the votes from the end of day one to right now is pretty interesting also: Solaris and TehPilot look super unaligned, and Blazer/Granola/Jacquerel all look unaligned with AC.

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RE: The Wander Island Incident - Day Two: Cold Dawn [18/21] - by Coldblooded - 08-28-2018, 09:28 PM