The Wander Island Incident - Night Four - Five For One [13/21]

The Wander Island Incident - Night Four - Five For One [13/21]
RE: The Wander Island Incident - Day One: Incident Report
Day Two: Cold Dawn

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The morning light shines brightly onto Wander Island, though none of the inhabitants can see it directly. They slowly trickle into the Admin Core’s main chamber, preparing themselves for another day’s deliberations. A single message from Central Command waits for them on the Admin Core’s main monitor, clarifying a point from the night before:

CHIEF TOXICOLOGIST PERCIVAL DAWKINS LOCATED ON EVACUATION SHUTTLE #3, ALIVE AND WELL. CURRENT IDENTITY OF YESTERDAY’S RAILGUN OCCUPANT UNKNOWN. ADVISE EXTREME CAUTION. GOOD LUCK TODAY.

Taking the revelation that whatever interloper had informed them of Augustus Samantha Jones’ identity the previous day wasn’t pulling a prank in stride, the Assembly attempts to convene before realizing that it’s missing two members. Codenames PHARMACY and REYWELD have failed to arrive, and the Assembly splits into teams of two to search the Admin Core.

Reyweld’s corpse is the first to turn up, found smothered in bed in her own quarters. Shoving her corpse into the Admin Core’s BODY IDENTIFICATION CHUTE soon provides answers.

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Reyweld was Subject Grace Marora, ADVENTUROUS NARCOLEPTIC SOMNAMBULIST.

Grace had had a variety of sleep disorders for as long as she could remember, but it took sleepwalking into the central vault of the national bank for her to come to Monomin Central Command’s attention. Researchers eventually established that her sleeping brain generated twice as much activity as normal brains did when they were awake.

How this gave her the ability to teleport while sleeping was a mystery, but she was shipped off to Monomin to hopefully find out. Thankfully she had a helpful and friendly supervisor, one Dr. Naomi Martillo, in charge of investigating her abilities. Her and Dr. Martillo (an expert in the paranormal) became fast friends, and by the time of the incident Grace had established a modicum of control over her abilities. With Dr. Martillo out on the evacuation subs and Grace in a situation of unprecedent pressure, however, her somnolent experiences would soon take a turn for the worse.

Reyweld's role action was called WALKING THE NIGHT FANTASTIC. On two nights throughout the game, Grace could choose to visit another player using SLEEP TELEPORTATION. This would have had no effect beyond acting as a visit.

Reyweld was also a GRAVEDIGGER. Each night, Grace would UNKNOWINGLY teleport herself to the site of every other Monomin inhabitant that died that night. This would act as a visit to each of these players.

As a SLEEPY BUT LOYAL research subject who wanted to find out more about the infiltrators (and out of thanks to Dr. Martillo), she was aligned with the MONOMIN RESEARCH FACILITY STAFF and would have won when they defeated the INFILTRATORS and any other threats to Monomin, thereby ending the INCIDENT.


Reyweld’s loss is keenly felt by those loyal to Monomin, as their input on the previous day’s discussions was held in high regard. A tragic loss, but with time pressure mounting the Assembly moves on to Pharmacy’s corpse, which is found stuffed into a storage locker.

It’s remarkably disturbing, a husk, seemingly sucked dry by some supernatural force. The BODY IDENTIFICATION CHUTE spits out the cause of death as ACUTE SOUL DEFICIENCY, which lines up with what you all saw. Luckily, it also manages to identify Pharmacy through Central Command’s database of KNOWN SECURITY THREATS.

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Pharmacy was Evangeline Guinevere Vermillion, SELF-TAUGHT RIGHTEOUS ASSASSIN FOR HIRE.

The fourteenth daughter by the third consort of a preposterously wealthy and general shitbag industrial magnate, her mother, siblings and self were cast out when her mother dared to speak up against his neglectful conduct. Left penniless in a capitalist hellscape, her family slowly wasted away, with only Evangeline escaping to a better life among a reclusive mountain clan of werewolves.

They took her in, though they never sought to Turn her. For these were not the fairytale werewolves she’d encountered in her father’s dusty library, all savage fury and careless slaughter. They were intelligent, committed and principled comrades, fighting against incredible odds to defend those unable to defend themselves.

On the eve of her thirteenth birthday, they offered to train her in their ways, and she eagerly accepted. She had much to learn. Most importantly, the mantras of the Hunt: never descend upon those weaker than you. Level all hierarchies. Take every opportunity to gnash, claw, tear at imperialist oppressors, wherever they might be found.

After her newfound home was destroyed by an unknown enemy using her former father as a tool, she set out to destroy him. While enacting her plan to do so with great success, she stumbled upon a clue towards that enemy: weapons pointing towards an unknown organization going by the initials MRC. Years of research and side-hobby contract assassination on shitbag targets later, she had her answer. Monomin Research Complex. Joining a crew of INFILTRATORS led by less idealistic comrades, she infiltrated Monomin with one goal in mind: see her mission to destroy Monomin through, and thereby make the world a better place.

As a TRAINED ASSASSIN AND HUNTRESS, each night Pharmacy could MAKE HER MARK. This meant she could TRACK one other player each night, telling the INFILTRATORS who that player had visited.

As she was on a RIGHTEOUS CRUSADE to avenge Monomin’s many crimes against humanity, she was aligned with the INFILTRATORS and would have won when they made up half or more of the individuals left in the Monomin Research Complex and had eliminated any other threats to their control of the facility.


With an INFILTRATOR finally unmasked, the room breathes a sigh of relief. While Pharmacy’s motives may have been noble, no-one doubts she would have killed everyone in the room to achieve her goals. And everyone in the Assembly preferred remaining alive, thank you very much. Of course, the INCIDENT was far from over: whatever comrades Pharmacy had worked with were still among them, as well-disguised as she had been, and surely just as bloodthirsty. Monomin’s loyal staff have a long way to go before the Research Complex is safe once more.


It is now DAY TWO. Day Two will end in 124 HOURS, so at 10 AM CET on SATURDAY, SEPTEMBER 1.

LIVELIST
1. Solaris
2. Jacquerel
3. Numbers
4. Coldblooded
5. Schazer
6. Seedy
7. TehPilot
8. Palamedes
9. Granolaman
10. Acionyx
11. awkwardcarapace
12. Airey
13. Sai
14. Robust Laser
15. Justice Watch
16. Not The Author
17. BlazerC
18. SleepingOrange
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Messages In This Thread
RE: The Wander Island Incident - Day One: Incident Report - by Mirdini - 08-27-2018, 03:26 AM