RE: Masks 2
08-26-2018, 08:54 PM
(This post was last modified: 09-07-2018, 04:08 PM by SupahKiven.)
Name: Deirdre Rosenthall
Aliases: The Songstress
Date of Birth: February 21st, 2031
Place of Birth: ???
Place of Residence: Glashrike City, Indiana
Appearance: Deirdre stands at an unintimidating 5'4", with dark brown skin, brown eyes, and fluffy black hair that reaches down to her back. Despite her living conditions, she looks remarkably well groomed, and seems to have an alluring aura about her. She has a balanced build, with no obvious amounts of muscle in any one place. Deirdre's hair tends to look somewhat damp despite its evident fluff, and she usually wears it down. Her fashion typically consists of 'dress up clothes', ranging from simple collared shirts and pressed jeans to three piece suits (on occasions where they are necessary). Deirdre also has multiple piercings, consisting of an industrial piercing and earring in each ear, three lip piercings, and a tongue stud.
Personality: Deirdre is someone who tries to be a composed, stoic, and intimidating person. She tries to talk only when she needs to and keeps her words short and prompt. She keeps her posture strong and her expressions hard. In reality, though, Deirdre is simply a teenage girl who is in way over her head. She’s anxious and awkward, and tends to be clingy towards those who genuinely seem to care for her and/or give her the time of day. She doesn’t know what she’s doing and constantly fears making any sort of mistake. In addition, her powers distress and scare her, and she can’t fathom why. Still, she is loyal to the “Burning Oak Orphanage”, and is more than capable of swallowing her worries when it comes to helping it out. When it comes to Burning Oak, Deirdre is an awkward older sibling when she's taking care of the younger members of the orphanage. However, they adore her presence.
Powers, Skills, and/or Resources:
Biography:
Friends, Family, Acquiantances, Rivals, Enemies, and anybody else:
Aliases: The Songstress
Date of Birth: February 21st, 2031
Place of Birth: ???
Place of Residence: Glashrike City, Indiana
Show Content
SpoilerA Midwestern megacity, Glashrike is big in the transportation industry. A major portion of the Megacorp's standard modes of transportation are produced in Glashrike's factories. The city is laid out in such a way to separate the poor rich folk from the stench and noise of the automotive factories. To do this, there is a buffer area consisting of those who are too low-class to be housed anywhere else, ie everybody else.
Glashrike is heavily vertical, consisting of massive skyscrapers packed closely together, with walkways and roadways criss-crossing between buildings and winding around them. Elevators connect areas within the respective levels, but do not offer inter-level travel. The upper levels consist of those who work directly for the Megacorp, while directly underneath are those who serve them, mainly security/defense forces, maintenance workers who work on vital (necessary for the rich) projects, and messengers. These upper levels are known as the 'Skyrises'. Beneath the Skyrises are storage garages, called the Glashrike Garages, where assembled vehicles are stashed until they are to be shipped off elsewhere. The Glashrike Garages are under a state of constant and intense surveillance, since they're the city's livelihood. Beneath them is the area known as the "Smokeways". The Smokeways are where much of the general population of Glashrike live. They take up about the same amount of space as the storage garages, and as such are pretty tightly packed. Beneath the Smokeways are the actual factories. The factories produce thousands of vehicles every day, from cars and shuttles to airships and skybikes to vehicles of war. Because of the speed of production, the factories produce an indescribable amount of air pollution, which needs to go up. And so it is run through air filters and then vented up into the Smokeways.
Because the corporate air filters (the large ones, anyway) are not very good at their jobs, the streets of the Smokeways are filled with copious amounts of ash and smoke, which are constantly being belched into the streets via vents . The outdoor areas are extremely unsafe to travel unprotected. Luckily, for those who own businesses, corporate approved ventilation systems and rebreathers are widely sold and relatively available. For an exuberant price, of course. As such, almost all activities conducted within the Smokeways are done indoors, with airtight buses offering transportation between buildings and building air insulation being a top priority.
The only legal jobs are working in the factories, either manning a workstation or maintaining the machines, working 'maintenance' on the Factories' air filters and ventilation system, or working as a merchant selling ventilation or insulation materials or services. As such, many have taken to a life of crime. The Smokeways feature many mafia families, both major and minor, that are at constant odds with both each other and the Corporations up top. Notable families include the "Moyazo", a mob group that supports cybernetic augmentation as a way to increase their power; the "Od-Daino", a smaller, strange family that has discovered a secret method that lets them survive in the streets with no breathing protection. They serve as a group of assassins, and will even take on jobs from other mafia families as long as their jobs do not target any of the Od-Daino; the "Bronze Dragons", a group of regular humans with no powers or cybernetics, whose power comes from sheer numbers. They make frequent assaults on the Glashrike Garages for some reason; and the "Horizon Watchers", a group who claims to be able to see into the future, and always seems to be a few steps ahead of everyone else.
Glashrike is heavily vertical, consisting of massive skyscrapers packed closely together, with walkways and roadways criss-crossing between buildings and winding around them. Elevators connect areas within the respective levels, but do not offer inter-level travel. The upper levels consist of those who work directly for the Megacorp, while directly underneath are those who serve them, mainly security/defense forces, maintenance workers who work on vital (necessary for the rich) projects, and messengers. These upper levels are known as the 'Skyrises'. Beneath the Skyrises are storage garages, called the Glashrike Garages, where assembled vehicles are stashed until they are to be shipped off elsewhere. The Glashrike Garages are under a state of constant and intense surveillance, since they're the city's livelihood. Beneath them is the area known as the "Smokeways". The Smokeways are where much of the general population of Glashrike live. They take up about the same amount of space as the storage garages, and as such are pretty tightly packed. Beneath the Smokeways are the actual factories. The factories produce thousands of vehicles every day, from cars and shuttles to airships and skybikes to vehicles of war. Because of the speed of production, the factories produce an indescribable amount of air pollution, which needs to go up. And so it is run through air filters and then vented up into the Smokeways.
Because the corporate air filters (the large ones, anyway) are not very good at their jobs, the streets of the Smokeways are filled with copious amounts of ash and smoke, which are constantly being belched into the streets via vents . The outdoor areas are extremely unsafe to travel unprotected. Luckily, for those who own businesses, corporate approved ventilation systems and rebreathers are widely sold and relatively available. For an exuberant price, of course. As such, almost all activities conducted within the Smokeways are done indoors, with airtight buses offering transportation between buildings and building air insulation being a top priority.
The only legal jobs are working in the factories, either manning a workstation or maintaining the machines, working 'maintenance' on the Factories' air filters and ventilation system, or working as a merchant selling ventilation or insulation materials or services. As such, many have taken to a life of crime. The Smokeways feature many mafia families, both major and minor, that are at constant odds with both each other and the Corporations up top. Notable families include the "Moyazo", a mob group that supports cybernetic augmentation as a way to increase their power; the "Od-Daino", a smaller, strange family that has discovered a secret method that lets them survive in the streets with no breathing protection. They serve as a group of assassins, and will even take on jobs from other mafia families as long as their jobs do not target any of the Od-Daino; the "Bronze Dragons", a group of regular humans with no powers or cybernetics, whose power comes from sheer numbers. They make frequent assaults on the Glashrike Garages for some reason; and the "Horizon Watchers", a group who claims to be able to see into the future, and always seems to be a few steps ahead of everyone else.
Personality: Deirdre is someone who tries to be a composed, stoic, and intimidating person. She tries to talk only when she needs to and keeps her words short and prompt. She keeps her posture strong and her expressions hard. In reality, though, Deirdre is simply a teenage girl who is in way over her head. She’s anxious and awkward, and tends to be clingy towards those who genuinely seem to care for her and/or give her the time of day. She doesn’t know what she’s doing and constantly fears making any sort of mistake. In addition, her powers distress and scare her, and she can’t fathom why. Still, she is loyal to the “Burning Oak Orphanage”, and is more than capable of swallowing her worries when it comes to helping it out. When it comes to Burning Oak, Deirdre is an awkward older sibling when she's taking care of the younger members of the orphanage. However, they adore her presence.
Powers, Skills, and/or Resources:
Show Content
SpoilerSiren Song - Deirdre is a young Siren, and as such, has the power of song. When she sings a special song, her voice takes on an ethereal, otherworldly quality, and any man who listens to it becomes supernaturally attracted to her. Those men under her spell feel an irresistible urge to be near her, and will follow any commands that she gives them, even those that would go against their normal beliefs and desires. She is also capable of singing a different version of the song, which instead puts men to sleep. Thankfully, due to her young age and lack of focus on training it, Deirdre's song is relatively weak. To put a man under her spell, she must focus and target him specifically. She can sing to multiple people, but the more that hear her song, the less powerful and influential it is. Still, once somebody is fully under the effects of her song, they are under her influence.
Another aspect of Deirdre's song, one that is much harder to control, is that the lack of it drives many mad. Those who have been the full target of Deirdre's song now require it, as though it was an addiction. Those who go for too long without hearing her song lose their sense of self, eventually becoming mindless figures who exist solely to seek out the sound of Deirdre's voice.
Lady of the Depths - From her heritage, Deirdre gets an affinity with water. When she is in contact with a body of water (such as an ocean/lake/river. human made bodies of water, such as pools and sewers work as well), in heavy rain, or in areas with large amounts of steam or water vapor, her song increases in strength. In addition, she gains increased physical prowess, becoming both stronger and more resilient.
Stock Standard - Due to her line of work, Deirdre has moderate training in both hand-to-hand combat and small firearms, mostly for self defense.
Another aspect of Deirdre's song, one that is much harder to control, is that the lack of it drives many mad. Those who have been the full target of Deirdre's song now require it, as though it was an addiction. Those who go for too long without hearing her song lose their sense of self, eventually becoming mindless figures who exist solely to seek out the sound of Deirdre's voice.
Lady of the Depths - From her heritage, Deirdre gets an affinity with water. When she is in contact with a body of water (such as an ocean/lake/river. human made bodies of water, such as pools and sewers work as well), in heavy rain, or in areas with large amounts of steam or water vapor, her song increases in strength. In addition, she gains increased physical prowess, becoming both stronger and more resilient.
Stock Standard - Due to her line of work, Deirdre has moderate training in both hand-to-hand combat and small firearms, mostly for self defense.
Biography:
Show Content
SpoilerDown at the end of a grimy, seldom used corridor in one of the Smokeway's many crowded buildings is a slightly rusted metal door, unmarked with any sort of label. Behind that door lay a small, one floor living space. This living space is known as the "Burning Oak Orphanage". Burning Oak was founded by two of the Heroes of DC, Akira and the Plantgirl of Paraselle Falls, back when Glashrike was a regular sized city. The orphanage was made to deal with children with powers that had the potential to be difficult to safely control, and it accumulated and assisted quite a few children.
And then the United States began getting worse, falling to corporate greed and neglect, and Burning Oak began suffering. Still, with Akira and Plantgirl to assist, it persisted. As things began falling apart, Akira and Plantgirl began showing up less and less for reasons unknown, and Burning Oak began becoming buried under thousands of pounds of concrete and steel.
Deirdre was brought into Burning Oak Orphanage at very young age, and lived there for about as long as she could remember. It was never really the most hospitable place, now that Glashrike City was the corporate, smoke filled mess that everybody knew and loved, but it was about as home as home could get. And then, after dropping off a final group of kids when Deirdre was 8, Akira and Plantgirl disappeared for the final time, promising that they would be back. She never got to ask them where they got her.
As the years went by, Burning Oak fell more and more into disrepair. Deirdre, quickly becoming one of the more capable kids around the orphanage, was forced to do what she could in order to keep the place afloat. She took on a 'big sister' role for many of the kids, and served to care for the other kids there while the adult staff were out, looking for kids to help and money to earn. Deirdre learned to cook and clean and sew and anything else that would help her take care of her 'siblings'.
And then, when Deirdre was 16, there was a knock at the door of Burning Oak Orphanage. Deirdre, with one of her siblings on her hip and another clinging to her hand, answered the door, and found a group of mobsters standing outside of the door. The mob, who introduced themselves as the Jyako Family, told Deirdre that they had done some reconnaissance on the orphanage, and knew that they were in some serious financial troubles. They also said that they were going to help Burning Oak, because Burning Oak had something in common with the Jyako Family. Deirdre, unsure of what else to do, stammered out a excuse and scurried off to get the head of the orphanage.
It wasn’t long after that Deirdre was whisked away into a room by herself, with a variety of Jyako members coming in, testing her and seeing what she had to offer. Deirdre didn't like showcasing her powers, they made her uncomfortable and she didn't want to use them. In fact, she had rarely used them before the Jyako showed up. Still, she did it to get them to leave her alone. And the Jyako members were impressed, far more than Deirdre was comfortable with. They liked what they saw, and what they saw was some amazing potential. Deirdre's powers offered them some incredible utility, and so they gave her an offer that was almost impossible to refuse. Deirdre would come with them and work fully as one of the Jyako, doing whatever it was that was needed of her. In return, the Jyako would support Burning Oak, give them money and offer them protection, taking the orphanage into the Jyako territory. In addition, only Deirdre would be required to join, anybody else at Burning Oak would only work under the Jyako would do so if and only if they volunteered. And how could Deirdre say no?
It was then, at age 16, that Deirdre became a gang member. It was strange and scary, the things they trained her for, but Deirdre tried to remain strong. This was for her siblings after all.
To start out with, they trained Deirdre to use weapons, things like laser guns and knives and tasers. They told her she would need them to protect not only herself and her new Jyako 'friends', but also those who would threaten Burning Oak. In addition, these weapons would supplement her powers, allowing her to get things done that her song could not.
And speaking of her song, Deirdre found herself working as an interrogator for the Jyako. Her song allowed her unparalleled skill in extracting information from male victims. It was a simple matter for her to sing, and then her target would simply give up any information that she wanted. Deirdre didn't like interrogating, it made her feel gross and slimy inside, but it was something she had to do if she wanted to help Burning Oak. And so, Deirdre became the Jyako family's prime interrogator, able to get them any information they could have possibly wanted with a few correct kidnappings.
Still, Deirdre never completely settled into a life of crime. It didn't suit somebody of her disposition. Still, she hardened herself as best she could, and tried to make herself appear more 'scary'. And to her, that meant adjusting her posture, getting a bunch of piercings, and trying to speak less.
Working in the mob as 19 isn't easy.
And then the United States began getting worse, falling to corporate greed and neglect, and Burning Oak began suffering. Still, with Akira and Plantgirl to assist, it persisted. As things began falling apart, Akira and Plantgirl began showing up less and less for reasons unknown, and Burning Oak began becoming buried under thousands of pounds of concrete and steel.
Deirdre was brought into Burning Oak Orphanage at very young age, and lived there for about as long as she could remember. It was never really the most hospitable place, now that Glashrike City was the corporate, smoke filled mess that everybody knew and loved, but it was about as home as home could get. And then, after dropping off a final group of kids when Deirdre was 8, Akira and Plantgirl disappeared for the final time, promising that they would be back. She never got to ask them where they got her.
As the years went by, Burning Oak fell more and more into disrepair. Deirdre, quickly becoming one of the more capable kids around the orphanage, was forced to do what she could in order to keep the place afloat. She took on a 'big sister' role for many of the kids, and served to care for the other kids there while the adult staff were out, looking for kids to help and money to earn. Deirdre learned to cook and clean and sew and anything else that would help her take care of her 'siblings'.
And then, when Deirdre was 16, there was a knock at the door of Burning Oak Orphanage. Deirdre, with one of her siblings on her hip and another clinging to her hand, answered the door, and found a group of mobsters standing outside of the door. The mob, who introduced themselves as the Jyako Family, told Deirdre that they had done some reconnaissance on the orphanage, and knew that they were in some serious financial troubles. They also said that they were going to help Burning Oak, because Burning Oak had something in common with the Jyako Family. Deirdre, unsure of what else to do, stammered out a excuse and scurried off to get the head of the orphanage.
It wasn’t long after that Deirdre was whisked away into a room by herself, with a variety of Jyako members coming in, testing her and seeing what she had to offer. Deirdre didn't like showcasing her powers, they made her uncomfortable and she didn't want to use them. In fact, she had rarely used them before the Jyako showed up. Still, she did it to get them to leave her alone. And the Jyako members were impressed, far more than Deirdre was comfortable with. They liked what they saw, and what they saw was some amazing potential. Deirdre's powers offered them some incredible utility, and so they gave her an offer that was almost impossible to refuse. Deirdre would come with them and work fully as one of the Jyako, doing whatever it was that was needed of her. In return, the Jyako would support Burning Oak, give them money and offer them protection, taking the orphanage into the Jyako territory. In addition, only Deirdre would be required to join, anybody else at Burning Oak would only work under the Jyako would do so if and only if they volunteered. And how could Deirdre say no?
It was then, at age 16, that Deirdre became a gang member. It was strange and scary, the things they trained her for, but Deirdre tried to remain strong. This was for her siblings after all.
To start out with, they trained Deirdre to use weapons, things like laser guns and knives and tasers. They told her she would need them to protect not only herself and her new Jyako 'friends', but also those who would threaten Burning Oak. In addition, these weapons would supplement her powers, allowing her to get things done that her song could not.
And speaking of her song, Deirdre found herself working as an interrogator for the Jyako. Her song allowed her unparalleled skill in extracting information from male victims. It was a simple matter for her to sing, and then her target would simply give up any information that she wanted. Deirdre didn't like interrogating, it made her feel gross and slimy inside, but it was something she had to do if she wanted to help Burning Oak. And so, Deirdre became the Jyako family's prime interrogator, able to get them any information they could have possibly wanted with a few correct kidnappings.
Still, Deirdre never completely settled into a life of crime. It didn't suit somebody of her disposition. Still, she hardened herself as best she could, and tried to make herself appear more 'scary'. And to her, that meant adjusting her posture, getting a bunch of piercings, and trying to speak less.
Working in the mob as 19 isn't easy.
Friends, Family, Acquiantances, Rivals, Enemies, and anybody else:
Show Content
Spoiler
Burning Oak Orphanage - The orphanage that Deirdre lived at for as long as she can remember. The Burning Oak Orphanage was founded by Akira and the Plantgirl of Paraselle Falls before their second disappearance. Unlike other orphanages, however, Burning Oak takes in children who don't fit in anywhere else. Specifically, Burning Oak was made to take in kids with powers that were hard to control, potentially dangerous, or both. As of recent, Burning Oak fell into heavy debt once Akira and Plantgirl disappeared, causing it to come into a difficult agreement with an up and coming gang known as the "Jyako" family. The Jyako family helps keep Burning Oak afloat and safe, and in return... Burning Oak offers manpower that isn't found anywhere else.
---Notable Burning Oak Staff and Wards:
Jyako Family - An up and coming mafia family in the Smokeways. They have met with the Burning Oak Orphanage and formed an agreement with them, in which one of the wards from the orphanage would join them in exchange for money and protection. The Jyako family is small, but is full of powered individuals, which helps them hold their own against the other gangs in the Smokeways.
---Notable Jyako Family Members:
Akira and the Plantgirl of Paraselle Falls - Many people know of both of these individuals separately, and of their exploits from times past, but Deirdre knows them together. Akira and Sharie (a name the Plantgirl insisted everybody call her. 'Please', she would say over and over again, 'Plantgirl is so weird and awkward I just want people to call me by my name') were not only the ones that found her, but were also the founders of the "Burning Oak Orphanage" itself. Despite caring quite a bit about all of the children they'd brought in, neither seemed particularly apt at caring for kids, though they most definitely tried their best, and the kids loved them. When Deirdre was 8, they left the orphanage to 'rescue more kids', and promptly disappeared. Deirdre is unaware of their status.
Rival Gangs - There are many rival gangs fighting for control of the Smokeways, and there is no shortage of dangers for anybody who is even remotely involved in such gang related activities. Notable major groups include the Moyazo (a mob group focused around cybernetic augmentation), the Od-Daino (a strange group of mercenary assassins that can breathe easily in the Smokeways' streets), the Bronze Dragons (a group of regular ass humans who have huge numbers), and the Horizon Watchers (another family of weirdos who seem to have some sort of future sight). There are also numerous smaller gangs and mafia families that are vying for power.
---Notable Members of Rival Gangs
Burning Oak Orphanage - The orphanage that Deirdre lived at for as long as she can remember. The Burning Oak Orphanage was founded by Akira and the Plantgirl of Paraselle Falls before their second disappearance. Unlike other orphanages, however, Burning Oak takes in children who don't fit in anywhere else. Specifically, Burning Oak was made to take in kids with powers that were hard to control, potentially dangerous, or both. As of recent, Burning Oak fell into heavy debt once Akira and Plantgirl disappeared, causing it to come into a difficult agreement with an up and coming gang known as the "Jyako" family. The Jyako family helps keep Burning Oak afloat and safe, and in return... Burning Oak offers manpower that isn't found anywhere else.
---Notable Burning Oak Staff and Wards:
Show Content
SpoilerName: Dean Pascal Rettings
DOB: August 9th, 2002
Place of Birth: Washington DC
Place of Residence: Glashrike City
Height: 6'
Build: Regular
Hair Color: Brown
Eye Color: Green
Description: Round face and ears that stick out. Tends to get red when he exerts himself or gets upset.
Skills, Powers, and/or Resources: None, aside from being able to manage Burning Oak.
Personality: Dean Pascal is a caring and quiet person, and frequently tries to stay optimistic. He is good with kids, and has a calm and comforting air about him, despite being a man of few words. Dean Pascal doesn't like confrontation, but tends to be a little bullheaded when it comes to doing his best for those under his care.
Biography: Born in DC, Dean Pascal's life was relatively normal up until 2016, in which shit began going south. Still, Dean Pascal kept his chin up, even when the world began to fall apart and get invaded. It wasn't until he spoke with God, however that Dean Pascal really grew into who he was. For whatever reason, his talk with God inspired a sense of philanthropy in Dean Pascal, and when he turned 18, he began doing as much volunteer work as possible. Eventually, he found his way to Glashrike City, where there was plenty of help needed and not enough people to give it. It was there that he met Akira and the Plantgirl, and soon after, Burning Oak Orphanage was formed. Dean Pascal is not at all happy with the orphanages 'relationship' with the Jyako Family, though Deirdre was the one that talked him into going through with the support.
Name: Maiyana
DOB: November 12th, 2033
Place of Birth: ???
Place of Residence: Glashrike City
Height: 5'10"
Build: Pudgy
Hair Color: Blonde, green tinted
Eye Color: Red
Description: Maiyana's hair is constantly in motion, wriggling like snakes. She always wears a sheer, black blindfold that allows her to see but blocks people from making eye contact with her.
Skills, Powers, and/or Resources: Maiyana is a young gorgon, and as such has the ability to turn people into stone if she makes eye contact with them. Her hair is something akin to a bunch of docile worms, and they all contain a potent poison. These worms act similarly to Maiyana, but in a much more subdued manner.
Personality: Maiyana is a laid back, happy-go-lucky girl that enjoys watching TV and playing with her siblings. She doesn't mind staying inside all of the time and is more than alright with having a good portion Deirdre's housework chores being pushed onto her.
Biography: Maiyana was one of the last kids taken in by Akira and the Plantgirl themselves. In her early days at Burning Oak, she had a lot of trouble, as she was forced to operate with her eyes closed so that she wouldn't hurt any of the other wards. Eventually, she was given her blindfold and became a much happier child. She now remains inside the orphanage and takes care of a variety of chores. Maiyana and Deirdre are good friends.
DOB: August 9th, 2002
Place of Birth: Washington DC
Place of Residence: Glashrike City
Height: 6'
Build: Regular
Hair Color: Brown
Eye Color: Green
Description: Round face and ears that stick out. Tends to get red when he exerts himself or gets upset.
Skills, Powers, and/or Resources: None, aside from being able to manage Burning Oak.
Personality: Dean Pascal is a caring and quiet person, and frequently tries to stay optimistic. He is good with kids, and has a calm and comforting air about him, despite being a man of few words. Dean Pascal doesn't like confrontation, but tends to be a little bullheaded when it comes to doing his best for those under his care.
Biography: Born in DC, Dean Pascal's life was relatively normal up until 2016, in which shit began going south. Still, Dean Pascal kept his chin up, even when the world began to fall apart and get invaded. It wasn't until he spoke with God, however that Dean Pascal really grew into who he was. For whatever reason, his talk with God inspired a sense of philanthropy in Dean Pascal, and when he turned 18, he began doing as much volunteer work as possible. Eventually, he found his way to Glashrike City, where there was plenty of help needed and not enough people to give it. It was there that he met Akira and the Plantgirl, and soon after, Burning Oak Orphanage was formed. Dean Pascal is not at all happy with the orphanages 'relationship' with the Jyako Family, though Deirdre was the one that talked him into going through with the support.
Name: Maiyana
DOB: November 12th, 2033
Place of Birth: ???
Place of Residence: Glashrike City
Height: 5'10"
Build: Pudgy
Hair Color: Blonde, green tinted
Eye Color: Red
Description: Maiyana's hair is constantly in motion, wriggling like snakes. She always wears a sheer, black blindfold that allows her to see but blocks people from making eye contact with her.
Skills, Powers, and/or Resources: Maiyana is a young gorgon, and as such has the ability to turn people into stone if she makes eye contact with them. Her hair is something akin to a bunch of docile worms, and they all contain a potent poison. These worms act similarly to Maiyana, but in a much more subdued manner.
Personality: Maiyana is a laid back, happy-go-lucky girl that enjoys watching TV and playing with her siblings. She doesn't mind staying inside all of the time and is more than alright with having a good portion Deirdre's housework chores being pushed onto her.
Biography: Maiyana was one of the last kids taken in by Akira and the Plantgirl themselves. In her early days at Burning Oak, she had a lot of trouble, as she was forced to operate with her eyes closed so that she wouldn't hurt any of the other wards. Eventually, she was given her blindfold and became a much happier child. She now remains inside the orphanage and takes care of a variety of chores. Maiyana and Deirdre are good friends.
Jyako Family - An up and coming mafia family in the Smokeways. They have met with the Burning Oak Orphanage and formed an agreement with them, in which one of the wards from the orphanage would join them in exchange for money and protection. The Jyako family is small, but is full of powered individuals, which helps them hold their own against the other gangs in the Smokeways.
---Notable Jyako Family Members:
Show Content
SpoilerName: Alice "Left" Caprishe
DOB: April 1st, 2016
Place of Birth: Seattle, Washington
Place of Residence: Glashrike City
Height: 5'8"
Build: Lightly muscled
Hair Color: Red
Eye Color: Brown
Description: Sharp jawline, seems to dress more like a businesswoman than a mob boss.
Skills, Powers, and/or Resources: Shares a mental link with her twin sister Elise. They can communicate from anywhere, with no restrictions. Alice has computational and management skills that rival a supercomputer's, able to process numbers, patterns, statistics, and information far faster than any normal human. She also has the Jyako Family at her beck and call, being one of its mob bosses.
Personality: Objective, logical, cold analytical, Alice is all work and no play. She is smart, and lacks mercy. Alice always looks for the most direct and efficient way to get from point A to point B, and rarely considers the wants or needs of anybody aside from herself and her sister. She's somebody who only sees the big picture, who will always see the forest and never the trees unless pointed out to her. And even then.
Biography: Born in Seattle, Alice moved to Glashrike with the rest of her family due to worries over rising sea levels. Unfortunately, Glashrike was far from a good place to live, and the Caprishe family quickly fell into heavy debt while working in the Factories. Alice and her twin sister Elise turned to crime in order to help make ends meet and keep food on the table. After her parents died, Alice and Elise turned to crime full time, and have recently mustered up the strength and resources to start up a mafia family of their own, known as the Jyako.
Name: Elise "Right" Caprishe
DOB: April 1st, 2016
Place of Birth: Seattle, Washington
Place of Residence: Glashrike City
Height: 5'8"
Build: Buff
Hair Color: Red
Eye Color: Brown
Description: Sharp jawline, her nose has clearly been broken more than once. Has a bunch of scars, far more than her sister.
Skills, Powers, and/or Resources: Shares a mental link with her twin sister Alice. They can communicate from anywhere, with no restrictions. She is highly proficient with a great many types of firearms, as well as close quarters weaponry. Elise has incredible reaction time, and has minor empathy, which lends her to being more proficient in dealing with both combat and people than her sister. She also has the Jyako Family at her beck and call, being one of its mob bosses.
Personality: Quick to laugh and quicker to kill, Elise is the main source of muscle for the small Jyako family. She is quick to form attachments and quicker still to break them. To her, life seems to constantly be in the fast lane, and it's a wonder she never burns out. Elise is impulsive and reckless, but is a surprisingly competent people's person. She tends to see the forest for the trees unless pointed out to her otherwise.
Biography: Born in Seattle, Elise moved to Glashrike with the rest of her family due to worries over rising sea levels. Unfortunately, Glashrike was far from a good place to live, and the Caprishe family quickly fell into heavy debt while working in the Factories. Elise and her twin sister Alice turned to crime in order to help make ends meet and keep food on the table. After her parents died, Elise and Alice turned to crime full time, and have recently mustered up the strength and resources to start up a mafia family of their own, known as the Jyako.
Name: Conrad Pellisin
DOB: March 17th, 2006
Place of Birth: Miami, Florida
Place of Residence: Glashrike City
Height: 6'7"
Build: Intimidatingly bulky
Hair Color: N/A
Eye Color: Grey
Description: Bald, with strange bones protruding from his skin along his spine. Has scattered patches of scales on his skin, as well as needle point teeth and claws.
Skills, Powers, and/or Resources: Conrad has immense strength and physical resilience, often able to shrug off gunfire. He can hold his breath for a decent amount of time, and is overall more than adept at a multitude of physical activities.
Personality: Conrad is a meticulous man, very detail oriented. When he gets mad, he's more of the 'tranquil fury' type of person. Talking is not his strong suit, and so he has resolved that by rarely talking.
Biography: Conrad grew up in Miami, where he was born. His life, much like many other lives, was completely normal up until stupid bullshit started happening in 2016. As he went on, Conrad found out about his developing powers and, instead of using them like one of those weirdos running around harassing people, he got a job as a security guard, and was really good at it. And then, as time went on, he became a corporate guardsman, and then a bodyguard, and then a mercenary. Conrad then found himself in Glashrike City, serving as petty muscle for the corporations again. Only this time, he wasn't pacified by the money. Something set him off, and Conrad left the business permanently to live in the Smokeways. A little while after, he came across Alice and Elise, and joined up with them to form the Jyako. For some reason. Conrad doesn't really talk about why he betrayed the corporations, but he insists it really doesn't matter. He's loyal to the Jyako, and acts as head of... well, all the things that Alice and Elise don't do.
Name: Roman
DOB: September 29th, 2028
Place of Birth: Great Bay City, RI
Place of Residence: Glashrike City
Height: 5'11"
Build: Lean
Hair Color: Blond
Eye Color: Brown
Description: Tends to have blackened skin around his hands.
Skills, Powers, and/or Resources: Roman is capable of firing brightly colored, fluorescent orbs from his hands. These orbs are intensely hot, and have a second of pause time in between each shot. He also has heat resistance, to withstand the heat of his power.
Personality: Roman is serious and seemingly perpetually grumpy. He is quick to snap at others, though he tries his best to rein it in around the younger members of the orphanage.
Biography: Like most of the other kids brought in before Deirdre, Roman was 9 when he was rescued by Akira and the Plantgirl and brought to Burning Oak. He lived his life more or less 'normally' at Burning Oak, and began doing work for the Orphanage once he was of age. And then, when the Jyako family came and took Deirdre away, he volunteered his services as well, claiming that his powers were better suited for this job anyway. He served alongside Deirdre and Marsilla under the Jyako, and fully proved his loyalty to the group by preventing an assassination attempt on Elise. Roman and Deirdre aren't particularly close, though he treats her the same way he treats the rest of the younger kids at the orphanage.
Name: Marsilla
DOB: July 10th, 2027
Place of Birth: Portland, Oregon
Place of Residence: Glashrike City
Height: 5'6"
Build: Regular
Hair Color: Brown
Eye Color: Blue
Description: Marsilla exclusively wears backless shirts. Her back is frequently smeared red. She also has a lot of freckles.
Skills, Powers, and/or Resources: Marsilla is able to control her own blood, pushing it through the pores of her skin and using it like extra limbs. She typically manifests it by pushing four large blood tentacles out of her back, though she is capable of making smaller blood protrusions at other points of her body as well.
Personality: Marsilla is a coddling and peppy 'big sister' type. She likes to laugh and wants everybody she loves to be happy. Life in the Smokeways makes her sad, but she's more than willing to kill if it means her family will end up okay.
Biography: Marsilla lived in Portland for a while, though her family saw it fit to move east. They found home in a Midwestern city, and lived peacefully for a while. During that time, Marsilla discovered her power, but kept it a secret. When she was 11, her parents died in a shuttle accident, and Marsilla found herself living on the streets. A year later, Akira and the Plantgirl found her and brought her to Burning Oak. Marsilla spent the rest of her youth there, and eventually joined the Burning Oak staff once she was 18. Again, Marsilla's life settled into a somewhat peaceful state, despite the hardships the orphanage was facing. And then the Jyako family arrived. Marsilla volunteered to go work for them alongside Deirdre and Roman, and serves alongside them to the present day. She and Marsilla are on good terms, and they respect each other, but Deirdre doesn't talk to Marsilla too much.
DOB: April 1st, 2016
Place of Birth: Seattle, Washington
Place of Residence: Glashrike City
Height: 5'8"
Build: Lightly muscled
Hair Color: Red
Eye Color: Brown
Description: Sharp jawline, seems to dress more like a businesswoman than a mob boss.
Skills, Powers, and/or Resources: Shares a mental link with her twin sister Elise. They can communicate from anywhere, with no restrictions. Alice has computational and management skills that rival a supercomputer's, able to process numbers, patterns, statistics, and information far faster than any normal human. She also has the Jyako Family at her beck and call, being one of its mob bosses.
Personality: Objective, logical, cold analytical, Alice is all work and no play. She is smart, and lacks mercy. Alice always looks for the most direct and efficient way to get from point A to point B, and rarely considers the wants or needs of anybody aside from herself and her sister. She's somebody who only sees the big picture, who will always see the forest and never the trees unless pointed out to her. And even then.
Biography: Born in Seattle, Alice moved to Glashrike with the rest of her family due to worries over rising sea levels. Unfortunately, Glashrike was far from a good place to live, and the Caprishe family quickly fell into heavy debt while working in the Factories. Alice and her twin sister Elise turned to crime in order to help make ends meet and keep food on the table. After her parents died, Alice and Elise turned to crime full time, and have recently mustered up the strength and resources to start up a mafia family of their own, known as the Jyako.
Name: Elise "Right" Caprishe
DOB: April 1st, 2016
Place of Birth: Seattle, Washington
Place of Residence: Glashrike City
Height: 5'8"
Build: Buff
Hair Color: Red
Eye Color: Brown
Description: Sharp jawline, her nose has clearly been broken more than once. Has a bunch of scars, far more than her sister.
Skills, Powers, and/or Resources: Shares a mental link with her twin sister Alice. They can communicate from anywhere, with no restrictions. She is highly proficient with a great many types of firearms, as well as close quarters weaponry. Elise has incredible reaction time, and has minor empathy, which lends her to being more proficient in dealing with both combat and people than her sister. She also has the Jyako Family at her beck and call, being one of its mob bosses.
Personality: Quick to laugh and quicker to kill, Elise is the main source of muscle for the small Jyako family. She is quick to form attachments and quicker still to break them. To her, life seems to constantly be in the fast lane, and it's a wonder she never burns out. Elise is impulsive and reckless, but is a surprisingly competent people's person. She tends to see the forest for the trees unless pointed out to her otherwise.
Biography: Born in Seattle, Elise moved to Glashrike with the rest of her family due to worries over rising sea levels. Unfortunately, Glashrike was far from a good place to live, and the Caprishe family quickly fell into heavy debt while working in the Factories. Elise and her twin sister Alice turned to crime in order to help make ends meet and keep food on the table. After her parents died, Elise and Alice turned to crime full time, and have recently mustered up the strength and resources to start up a mafia family of their own, known as the Jyako.
Name: Conrad Pellisin
DOB: March 17th, 2006
Place of Birth: Miami, Florida
Place of Residence: Glashrike City
Height: 6'7"
Build: Intimidatingly bulky
Hair Color: N/A
Eye Color: Grey
Description: Bald, with strange bones protruding from his skin along his spine. Has scattered patches of scales on his skin, as well as needle point teeth and claws.
Skills, Powers, and/or Resources: Conrad has immense strength and physical resilience, often able to shrug off gunfire. He can hold his breath for a decent amount of time, and is overall more than adept at a multitude of physical activities.
Personality: Conrad is a meticulous man, very detail oriented. When he gets mad, he's more of the 'tranquil fury' type of person. Talking is not his strong suit, and so he has resolved that by rarely talking.
Biography: Conrad grew up in Miami, where he was born. His life, much like many other lives, was completely normal up until stupid bullshit started happening in 2016. As he went on, Conrad found out about his developing powers and, instead of using them like one of those weirdos running around harassing people, he got a job as a security guard, and was really good at it. And then, as time went on, he became a corporate guardsman, and then a bodyguard, and then a mercenary. Conrad then found himself in Glashrike City, serving as petty muscle for the corporations again. Only this time, he wasn't pacified by the money. Something set him off, and Conrad left the business permanently to live in the Smokeways. A little while after, he came across Alice and Elise, and joined up with them to form the Jyako. For some reason. Conrad doesn't really talk about why he betrayed the corporations, but he insists it really doesn't matter. He's loyal to the Jyako, and acts as head of... well, all the things that Alice and Elise don't do.
Name: Roman
DOB: September 29th, 2028
Place of Birth: Great Bay City, RI
Place of Residence: Glashrike City
Height: 5'11"
Build: Lean
Hair Color: Blond
Eye Color: Brown
Description: Tends to have blackened skin around his hands.
Skills, Powers, and/or Resources: Roman is capable of firing brightly colored, fluorescent orbs from his hands. These orbs are intensely hot, and have a second of pause time in between each shot. He also has heat resistance, to withstand the heat of his power.
Personality: Roman is serious and seemingly perpetually grumpy. He is quick to snap at others, though he tries his best to rein it in around the younger members of the orphanage.
Biography: Like most of the other kids brought in before Deirdre, Roman was 9 when he was rescued by Akira and the Plantgirl and brought to Burning Oak. He lived his life more or less 'normally' at Burning Oak, and began doing work for the Orphanage once he was of age. And then, when the Jyako family came and took Deirdre away, he volunteered his services as well, claiming that his powers were better suited for this job anyway. He served alongside Deirdre and Marsilla under the Jyako, and fully proved his loyalty to the group by preventing an assassination attempt on Elise. Roman and Deirdre aren't particularly close, though he treats her the same way he treats the rest of the younger kids at the orphanage.
Name: Marsilla
DOB: July 10th, 2027
Place of Birth: Portland, Oregon
Place of Residence: Glashrike City
Height: 5'6"
Build: Regular
Hair Color: Brown
Eye Color: Blue
Description: Marsilla exclusively wears backless shirts. Her back is frequently smeared red. She also has a lot of freckles.
Skills, Powers, and/or Resources: Marsilla is able to control her own blood, pushing it through the pores of her skin and using it like extra limbs. She typically manifests it by pushing four large blood tentacles out of her back, though she is capable of making smaller blood protrusions at other points of her body as well.
Personality: Marsilla is a coddling and peppy 'big sister' type. She likes to laugh and wants everybody she loves to be happy. Life in the Smokeways makes her sad, but she's more than willing to kill if it means her family will end up okay.
Biography: Marsilla lived in Portland for a while, though her family saw it fit to move east. They found home in a Midwestern city, and lived peacefully for a while. During that time, Marsilla discovered her power, but kept it a secret. When she was 11, her parents died in a shuttle accident, and Marsilla found herself living on the streets. A year later, Akira and the Plantgirl found her and brought her to Burning Oak. Marsilla spent the rest of her youth there, and eventually joined the Burning Oak staff once she was 18. Again, Marsilla's life settled into a somewhat peaceful state, despite the hardships the orphanage was facing. And then the Jyako family arrived. Marsilla volunteered to go work for them alongside Deirdre and Roman, and serves alongside them to the present day. She and Marsilla are on good terms, and they respect each other, but Deirdre doesn't talk to Marsilla too much.
Akira and the Plantgirl of Paraselle Falls - Many people know of both of these individuals separately, and of their exploits from times past, but Deirdre knows them together. Akira and Sharie (a name the Plantgirl insisted everybody call her. 'Please', she would say over and over again, 'Plantgirl is so weird and awkward I just want people to call me by my name') were not only the ones that found her, but were also the founders of the "Burning Oak Orphanage" itself. Despite caring quite a bit about all of the children they'd brought in, neither seemed particularly apt at caring for kids, though they most definitely tried their best, and the kids loved them. When Deirdre was 8, they left the orphanage to 'rescue more kids', and promptly disappeared. Deirdre is unaware of their status.
Rival Gangs - There are many rival gangs fighting for control of the Smokeways, and there is no shortage of dangers for anybody who is even remotely involved in such gang related activities. Notable major groups include the Moyazo (a mob group focused around cybernetic augmentation), the Od-Daino (a strange group of mercenary assassins that can breathe easily in the Smokeways' streets), the Bronze Dragons (a group of regular ass humans who have huge numbers), and the Horizon Watchers (another family of weirdos who seem to have some sort of future sight). There are also numerous smaller gangs and mafia families that are vying for power.
---Notable Members of Rival Gangs
Show Content
SpoilerName: ???, nicknamed "Jaffar"
DOB: ???
Place of Birth: ???
Place of Residence: Glashrike City
Height: 6'2" (estimate)
Build: Muscular, yet agile
Hair Color: Black
Eye Color: ???
Description: "Jaffar", when seen, is draped only in a dark brown cloak and a pair of loose jeans. He wears a pair of night vision goggles that obscure his eyes. He has intricate, snaking tattoos running up and down his arms
Skills, Powers, and/or Resources: Jaffar seems to be able to produce knives out of thin air, and has superhuman speed. He can also muffle any sound that he makes, allowing him to move silently.
Personality: Jaffar is silent and to the point. Kill first, ask questions never.
Biography: Not much is known about Jaffar, at least to the Jyako. All that is known about him is that he appeared one day in the Jyako hideout and attempted to assassinate Elise Caprishe. His attempt was foiled by the accidental arrival of Roman and Deirdre, and Jaffar retreated soon afterwards. It is suspected that he's a member of Od-Daino, though he does seem to have some sort of precognition like the Horizon Walkers.
Name: Ress Fee
DOB: ??? (July 7th, 2028)
Place of Birth: ??? (New York City, New York)
Place of Residence: Glashrike City
Height: 5'9"
Build: Lean
Hair Color: Light brown
Eye Color: Green
Description: Mostly normal, aside from a scar running from his right eyebrow to his right cheek, going over his eyelid.
Skills, Powers, and/or Resources: Ress is a seemingly normal individual, aside from his surprising tendency for leadership and incredible luck.
Personality: Ress seems to be a person with morals, somebody who tries his best to remain 'honorable', even amongst the crime 'community' of the Smokeways. He claims to 'care for the common man', and does his best to protect those civilians who might fall under fire due to mafia related violence.
Biography: Not much is known about Ress. He claims to be a former member of the Bronze Dragons who split off from the group due to 'moral disagreements', and somebody who now fights for the innocent under the banner of the 'Future Stance'. Nobody is quite sure what that means, but what everybody does know is that Ress and the Future Stance seem to be using his unbelievable luck to their advantage, taking on whatever gangs are nearby in an attempt to eliminate them and then 'bring hope to the Smokeways, and beyond!'. Whatever that means.
DOB: ???
Place of Birth: ???
Place of Residence: Glashrike City
Height: 6'2" (estimate)
Build: Muscular, yet agile
Hair Color: Black
Eye Color: ???
Description: "Jaffar", when seen, is draped only in a dark brown cloak and a pair of loose jeans. He wears a pair of night vision goggles that obscure his eyes. He has intricate, snaking tattoos running up and down his arms
Skills, Powers, and/or Resources: Jaffar seems to be able to produce knives out of thin air, and has superhuman speed. He can also muffle any sound that he makes, allowing him to move silently.
Personality: Jaffar is silent and to the point. Kill first, ask questions never.
Biography: Not much is known about Jaffar, at least to the Jyako. All that is known about him is that he appeared one day in the Jyako hideout and attempted to assassinate Elise Caprishe. His attempt was foiled by the accidental arrival of Roman and Deirdre, and Jaffar retreated soon afterwards. It is suspected that he's a member of Od-Daino, though he does seem to have some sort of precognition like the Horizon Walkers.
Name: Ress Fee
DOB: ??? (July 7th, 2028)
Place of Birth: ??? (New York City, New York)
Place of Residence: Glashrike City
Height: 5'9"
Build: Lean
Hair Color: Light brown
Eye Color: Green
Description: Mostly normal, aside from a scar running from his right eyebrow to his right cheek, going over his eyelid.
Skills, Powers, and/or Resources: Ress is a seemingly normal individual, aside from his surprising tendency for leadership and incredible luck.
Personality: Ress seems to be a person with morals, somebody who tries his best to remain 'honorable', even amongst the crime 'community' of the Smokeways. He claims to 'care for the common man', and does his best to protect those civilians who might fall under fire due to mafia related violence.
Biography: Not much is known about Ress. He claims to be a former member of the Bronze Dragons who split off from the group due to 'moral disagreements', and somebody who now fights for the innocent under the banner of the 'Future Stance'. Nobody is quite sure what that means, but what everybody does know is that Ress and the Future Stance seem to be using his unbelievable luck to their advantage, taking on whatever gangs are nearby in an attempt to eliminate them and then 'bring hope to the Smokeways, and beyond!'. Whatever that means.