The Wander Island Incident - Night Four - Five For One [13/21]

The Wander Island Incident - Night Four - Five For One [13/21]
RE: The Wander Island Incident - Day One: Incident Report
Night One: Regicide

The deliberations on the first day of the latest Wander Island Incident went on for quite some time, long enough that participants had gotten quite tired of glancing at the clock when a decision was finally made.

LegendaryQ was far too suspicious and would be the first to enjoy an express trip back to Central Command. LegendaryQ protested, crying that he alone knew about a terrible threat to Monomin and that he was the only one to hold a cure. The Assembly was unmoved. Slowly but surely LegendaryQ realized his tenure at Monomin had come to an end, and finally gave up quietly. He walked up to the railgun’s firing chamber and stoically strapped himself in as members of the Assembly readied themselves to press the button. awkwardcarapace presses the button, a countdown is initiated. Any last words? Of course.

“I may have floundered in my duty this day, but I hope for all your souls’ sakes that you succeed where I failed. Find it, destroy it, before it destroys all of you.”

WHAM.

The chamber slammed shut, and a blink of an eye later a mighty THOOM announced the first firing of Monomin’s Emergency Ejection Railgun. The Assembly waits with bated breath for 1, 2, 5, 10 minutes, expecting a report from Central Command at any moment. Minutes turn to an hour, then two, before the Admin Core’s central monitor finally flickers to life.

FAILURE TO RECOVER PAYLOAD

RECONSTRUCTION OF MINOR DEBRIS HAS LEAD TO THE FOLLOWING CONCLUSION

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LegendaryQ was Chief Toxicologist Percival Dawkins, HEAD OF MEDICINE at Monomin Research Complex. There is no space to regale you with his long and storied career here, but suffice it to say he was one of Monomin’s best researchers. With the security breach that led to the current crisis, he detected a certain dangerous breach in the (defensive) biowarfare department. Each night he could check another player to find out if they were affected by this breach, and he also had a 3-shot ability to perform a MEDICAL CHECKUP on another player while they were sleeping, rolecopping the-e-e-e-ee-ee---e-e—e-e------------------------------------

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Rebooting…..

Hello, Assembly. Central Command’s information is… compromised, regarding this particular individual. This is the truth. Don’t ask us how we got it. Just… consider it a favor, from a friend. Good luck in there! Looking at this info, you’re gonna need it.


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Image credit ProfessorLizzard

LegendaryQ was Augustus Samantha Jones, EXILED SECRET WALRHINE CROWN PRINCE. The August Confederation Of The Walrhine is the greatest imperial power beneath the waves, and one of the world’s best-kept secrets. Until recently, Augustus’ family was enjoying a charmed existence, ruling over a Confederation in which a citizen was able to swim from one pole to the other without crossing a border.

That was before Augustus’ niece, an explorer, was brutally murder by a DENIZEN OF THE DEEPS who had followed her home from an expedition 10 years ago. While the Confederation still stands strong, Augustus stood vigil at Wander Island’s harbor for all that time after tracking the creature many fathoms to Monomin’s entrance. Constrained on one flipper by the Walrhine decision not to interact with humanity, and the other by his BLUBBER-OATH to avenge his niece, he was unable to leave that post while his brother took the throne in his stead. But his brother, a noble Walrhine himself, gave him one secret order. Should opportunity ever strike, and Monomin be evacuated, Augustus could attempt to enter Monomin, and find the terrible Siren that had taken up residence within.

And so, in this latest Incident, he had.

As the BRIGHTEST SPEAR OF THE WALRHINE, he had at his disposal a LANDWALKER’S AMULET, allowing him to impersonate another Monomin staff member, and his WALRHINE MAGICS, which gave him the ability to DOWSE for the Siren’s location 3 times. Three times on any night of his choice he could target another player and find out if they were THE SIREN. This check would not have counted as a visit. While he was still finding his land-flippers on N1, from N2 onwards he could also SEEK OUT THE SIREN by visiting another player. If the player he visited was not the siren, he would do nothing. If it was, he would TAKE UP THE ANCESTRAL NARWALRHINE SPEAR and RUN THE SIREN THROUGH, destroying its evil forevermore.

If the Siren were somehow eliminated by another party (or by the Assembly in general) before he could get to it, he would have preferred to simply leave Monomin behind and return to his kingdom. Alas, a BLUBBER-OATH is not so easily lifted, and his duty would instead demand he use a ONE-SHOT DAYKILL to destroy whoever had taken the honor of slaying the Siren from him – either the player who killed it, or the player who hammered its lynch.

His MIGHTY WALRHINE BLUBBER also meant he had an innate one-shot bulletproofing that he was not informed of.

As an OATHSWORN NOBLE WALRHINE and THIRD PARTY who sought to avenge his family and his nation, LegendaryQ was aligned with neither the MONOMIN RESEARCH FACILITY STAFF nor the INFILTRATORS. With his failure to find and personally destroy the siren, LegendaryQ leaves the game with a LOSS.


The Assembly is stunned by these revelations, and soon swears itself to secrecy regarding them. From the little they’d heard about the Walrhine, having humanity engage with them before they choose to reveal themselves would be an apocalyptic event. More immediately worrying, however, was word of the Siren that this Augustus was supposedly hunting. He seemed quite certain it was among their ranks, yet no-one in the room looked much like a horrifying inhabitant of the sub-pelagic sea. You all suppose it must have some way of disguising itself, like how the Walrhine himself seemed entirely human. Something to keep an eye out for, in any case.

For now, the Assembly’s remaining members dispersed to their assigned quarters, where they would surely remain all night before tomorrow’s assembly. Surely.


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NIGHT ONE has begun! Please have your actions in in your quicktopics or over Discord in the next 48 HOURS, so by 11pm CET on Saturday, August 25th. If I receive all night actions before then, night may end as early as 11pm CET on Friday, August 24th.
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RE: The Wander Island Incident - Day One: Incident Report - by Mirdini - 08-23-2018, 08:59 PM