The Wander Island Incident - Night Four - Five For One [13/21]

The Wander Island Incident - Night Four - Five For One [13/21]
RE: The Wander Island Incident - Day One: Incident Report
What up

Vote: LegendaryQ I'm of the opinion that recommending a lurker lynch late into a slow D1 is looking for a low information death to kick the game off. While we've heard plenty from the school of thought that D1 is a drag, I'm more than happy to go with a more aggressive D1 lynch if it means there are more sophisticated thoughts and more interaction surrounding it, which means we can get more information out of it.

As far as I am concerned, a D1 lurker is little/no information worthwhile gained. Not thrilled with the vote direction presented by lQ so that's where I'm parking my vote for now (today?).

Numbers' early play isn't thrilling me either but I feel it's general nervous first time play over any particular town/scum inclined first time play. I'm willing to re-evaluate it tomorrow when more information comes to light and we see more play from them. In the same vein: interested to see how Airey, Schazer, and Robust Laser do early tomorrow. Airey is shitposting, Schazer is very mechanical, RL's post #155 gave me the yike (singular).

No other major standouts in the negative opinion direction at the time of writing.
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RE: The Wander Island Incident - Day One: Incident Report - by TehPilot - 08-23-2018, 01:06 AM