RE: RPG Forum Game Suggestion / Compilation Thread
03-16-2013, 11:46 PM
(This post was last modified: 03-16-2013, 11:47 PM by Not The Author.)
In retrospect, I'm not super-comfortable with the distinction between Magic and Physic damage via stats, but that's what I assumed those stats would be at the time. I've already said I like the concept behind Magic Potential (higher MP yields higher max damage but also makes damage more random), so... Strength could be Minimum Damage Up, maybe? Or something that essentially reduces the randomness of damage. I'm not sure, tbh.
But Physic/Magic dichotomy has its advantages too. Strength would affect physical damage ("weapon" damage, including ranged weapons), while MPot would affect magical damage. Different skills could draw on either or both of these stats by varying amounts.
But I think I'd rather Strength and MPot affect all damage just for ease of calculation. Besides, basically everyone is magic to some degree or another, right? "Magic Potential" in less-magical people could manifest as an adrenaline rush, or particularly lucky or unnaturally powerful strike, without intentionally or directly pulling on magic as a power source. I dunno, I don't think I'm phrasing it right.
Basically: Either Strength and MPot affect different types of damage, or they both affect all damage, but in different ways. I think I like the latter a bit better.
But Physic/Magic dichotomy has its advantages too. Strength would affect physical damage ("weapon" damage, including ranged weapons), while MPot would affect magical damage. Different skills could draw on either or both of these stats by varying amounts.
But I think I'd rather Strength and MPot affect all damage just for ease of calculation. Besides, basically everyone is magic to some degree or another, right? "Magic Potential" in less-magical people could manifest as an adrenaline rush, or particularly lucky or unnaturally powerful strike, without intentionally or directly pulling on magic as a power source. I dunno, I don't think I'm phrasing it right.
Basically: Either Strength and MPot affect different types of damage, or they both affect all damage, but in different ways. I think I like the latter a bit better.