RE: Chess 2
07-11-2018, 11:46 PM
For abilities, I want to keep roughly the shape of the original movesets.
The king has a dagger that can attack in any direction.
The rook will be blocky in design, and has a tower shield that it can position forward or up (or down for surfing?), which can block attacks. Maybe can also throw the shield in a straight line.
The bishop will be angular in design, and will either be able to shoot beams of energy diagonally, or perform diagonal dashes.
The knight is probably going to be a guy with a horse head. Can jump and stomp on enemies.
This is all hypothetical, I haven't got into the actual programming or character design.
The king has a dagger that can attack in any direction.
The rook will be blocky in design, and has a tower shield that it can position forward or up (or down for surfing?), which can block attacks. Maybe can also throw the shield in a straight line.
The bishop will be angular in design, and will either be able to shoot beams of energy diagonally, or perform diagonal dashes.
The knight is probably going to be a guy with a horse head. Can jump and stomp on enemies.
This is all hypothetical, I haven't got into the actual programming or character design.
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