RE: Sack Boogies
06-29-2018, 02:50 PM
(06-29-2018, 03:59 AM)btp Wrote: »Pat. Pat.
(06-29-2018, 06:36 AM)Smurfton Wrote: »Treat him like a sack boogie? Tell him that if he stays put, he'll be allowed to be in the sack again.
You comfort old Fartbuttsman with a few pats on the head.
"Listen, man..." you say soothingly, "if you stay here and don't run off, you can go back in the Boogie Sack once the danger is past. Sound good?"
Fartbuttsman: "We never finished the-- EGGS!"
Hmmm. You decide you better secure him more thoroughly just in case that little incentive didn't get through.
(06-29-2018, 01:52 PM)Reyweld Wrote: »>Put him in a crate, he is a danger to himself if left unchecked
(06-29-2018, 04:03 AM)LammarWesley Wrote: »>Just remove anything that can hurt him from there and lock the doors.
You add the macroscope and leaf clamper to your utility belt and then put Fartbuttsman into a cargo crate.
You put the two unbroken eggs into the crate with him, figuring he won't be able to hurt himself with them.
"Here, pal. Keep an eye on these, they're under your protection. Got it?"
Fartbuttsman: "...yes, yes, in the dark with the eggs. ALWAYS the eggs! In the darkness..."
(06-29-2018, 04:03 AM)LammarWesley Wrote: »>Time to get out to get a few birds.
Whatever. You close the box and head out of the cargo hold, locking it again behind you.
Time to collect some of those fallen CLOCKATIELs while you still can.
You open the outer hatch and make sure the area is clear of hostiles before jumping down.
Knowing that time is of the essence, you start scooping up the first subdued CLOCKATIEL you see. Meanwhile, you're considering your next moves for defeating or avoiding the large Sack Boogie down the road.
Is there anything you can do to keep the crawler out of danger and allow it to get past the threat?