RE: Sack Boogies
06-29-2018, 02:14 AM
(06-22-2018, 07:00 PM)LammarWesley Wrote: »>Yeah, that's a mess, just get him out of here and pick the additional boogie sack, might have a few boogies there that will help a lot. No one will care if you borrow them just for a minute or two.
You pull Fartbuttsman to his feet and extract him from the Boogie Sack.
"Sorry man, but I might need this. There's trouble on the road ahead. I don't suppose you could make yourself useful?"
Fartbuttsman: "Children of the night... what music they make..."
Doesn't seem likely that he'll assist you, but hey, maybe the Boogie Sack will come in handy.
(06-22-2018, 07:00 PM)LammarWesley Wrote: »>After removing the guy from the sack, you might try to find you luck and seek for anything good in the cargo.
While Fartbuttsman moans and slumps against the wall, you quickly examine the contents of the cargo crates. It's mostly broken eggs now, but you do find some unbroken things:
...two unbroken eggs, one electron macroscope, and one galvanized steel leaf clamper.
Fartbuttsman: "Loot, loot, loot so low... lute solo... lewd sew... low..."
You're eager to head up top and scope out the approaching Boogie using your newly acquired macroscope, but you stop to consider whether you should do anything about Fartbuttsman before leaving him unsupervised again.