RE: We chat about videogames and videogame accessories.
03-13-2013, 12:06 AM
(03-12-2013, 06:58 PM)Superfrequency Wrote: »and also understand very little about game design if their own games are anything to go onStrangely, two professors this (school) year have defensively quoted “those who can’t, teach” at questions I asked and I’m like, maaaan I didn’t say anything.
(03-12-2013, 09:50 PM)Doodley Wrote: »I remember reading about that game a while ago on Wikipedia from an article about commercial failures in video games. Is it worth playing?I watched a video playthrough a few months back and while it is not at all paced like a film, I got the feeling it’s probably better watched that way despite that unless you really have time to spend and want to get acquainted with the richer elements of the game and the various ways you can lose. The gameplay definitely suffers from that adventure-gamey need for absurd leaps in logic and lucky guesses.
Even if you watch a playthrough with no mistakes whatsoever, you won’t really miss out on the good parts of the game, such as the sense you are in a living microcosm of 1914 (in real time!), traveling through the various cars (no real shortcuts), bumping into people in the halls (who are weaving various plots), using the technology of the day (plus... something else), and a plot that could have just as easily been pitched in Hollywood instead (but then the script wouldn’t be 800 pages).
sea had swallowed all. A lazy curtain of dust was wafting out to sea