RE: [Fortuna]: TRAIT TIME 6/17
06-18-2018, 06:20 PM
(This post was last modified: 06-18-2018, 06:28 PM by Fellow.)
(06-18-2018, 06:04 PM)Wheat Wrote: »a captain that we can't captain well with in a crew that ends up not doing much other than happily surviving isn't worth keeping. at best in that situation we end up with a crew that we always select to do risk-averse averse missions and just limp along the whole run because we only have two crew members with good stats + traits to match their jobs (and those are our fighters), the rest are just average.Kelda had low intelligence and she was still a responsible captain. Contrast rodney with his 7 int. There's nothing saying a captain needs to be smart to do a good job.
Giving our captain good agility or endurance makes it more appealing to put him in dangerous situations where we can utilise his ability to inspire the other crew, or trick people.(We can totally tell convincing lies with charisma alone.) A flimsy captain is one we'll be more inclined to keep on the sidelines.
And, well, if [illusionist](which is just a flavorful alt name of [cunning]), lets you reliably put up an illusory copy of yourself when you're smart enough, that's news to me.
To get someone smart we just need to find one person doing a technical job and convince them to throw their life away at fortuna. Surely we'll find one doctor or one engineer. Heck, we could just get the small helios from hades and put him on crew, or buy any of the other smart robots at a store.