RE: Building an Empire
06-07-2018, 09:27 PM
But then there would still be train tech. There would just be barriers to implementing it - ones imposed by the church, or by greedy nobles, or by the terrain - especially ones that would seriously limit the other players in the empire in a number of other ways. I don't want you to have train tech, or steamboat tech or blast furnace pump tech or anything based on that same idea of a magical engine at the start of the game. If your application relies on having technology beyond that level, your application is too high tech.
I don't want industrialization to play a big role in this game. That was the last one I ran. :P
I don't want industrialization to play a big role in this game. That was the last one I ran. :P