RE: REFUGEVILLE
06-06-2018, 12:19 PM
(This post was last modified: 06-09-2018, 11:05 PM by smuchmuch.)
First things first:
I'd like to remind that all we've seen at the god box village were an avant guarde of four warriors (the invisible scout and the three wariors) but they arent installed there as a camp just yet, even if they have, according to the woman, reinforcements and scholars on the move we haven't confirmed those have arrived yet.
So there may not be slaves near to save nor supplies to raid yet and that also mean we have time to prepare and that's good.
1) While the invisible scout has been dealt with, the three solders should still be there at the godbox and know there are 'tiny people' around. If those three were to be missing all the reinforcement would know is what the scout had put n her aven messages.
2)This is still a vilage build around a signet contruction. While the giants are clearly not afraid to fight the signet as shown by the fact they fought both the god box' monster and ravaged the brain box, it sill inflicted many defeat upon them, if they were to thin it's prsene is still all over the village, I wonder how eager they'd be to colonize it..
Possible strategy: kill these three soldiers (it'll be hard), booby trap the god box vilage, make it as unhospitable as possible and make it look like a signet nightmare/curse.
The details are a tad fuzzy yet but the region is not missing in monsters we can use and we have lots of oil for much painfull firey death and creepy smoke plus possibly Holkaborg illusions.
Our people are still also marked by the Signet, so real signet monsters will keep stumbling around sooner or later... maybe we could play both sides againt each other. And we know the mark still works even after death,I wonder if there would be a way to mark them in turn although that'd likely require a sacrificial lamb among our people one or another...
----------------------------------------
In the meantime, we certainly should have our people build some traps aroud refugeville :
The design is fairly simple, hidden wooden spikse pit with oiled slippery walls.
They don't need to be hyper deep either, just enough fo anyone to really get their leg nixed badly making them useless in combat. The giants are heavy, especialy with their armors and as such much more likely to fall into these and be unable to get out. If an army or even a scouting party show at our doors, that should slow them down quite a bit.
I'd be tempted to build some new defenses on our walls proper but as I mentioned before, just because the Dermilyuian are close doesnt mean the signet isn't still going to be a thing that keeps happening. We're still marked by them, and against them our best protection is still hiding our presence.
I'd like to remind that all we've seen at the god box village were an avant guarde of four warriors (the invisible scout and the three wariors) but they arent installed there as a camp just yet, even if they have, according to the woman, reinforcements and scholars on the move we haven't confirmed those have arrived yet.
So there may not be slaves near to save nor supplies to raid yet and that also mean we have time to prepare and that's good.
1) While the invisible scout has been dealt with, the three solders should still be there at the godbox and know there are 'tiny people' around. If those three were to be missing all the reinforcement would know is what the scout had put n her aven messages.
2)This is still a vilage build around a signet contruction. While the giants are clearly not afraid to fight the signet as shown by the fact they fought both the god box' monster and ravaged the brain box, it sill inflicted many defeat upon them, if they were to thin it's prsene is still all over the village, I wonder how eager they'd be to colonize it..
Possible strategy: kill these three soldiers (it'll be hard), booby trap the god box vilage, make it as unhospitable as possible and make it look like a signet nightmare/curse.
The details are a tad fuzzy yet but the region is not missing in monsters we can use and we have lots of oil for much painfull firey death and creepy smoke plus possibly Holkaborg illusions.
Our people are still also marked by the Signet, so real signet monsters will keep stumbling around sooner or later... maybe we could play both sides againt each other. And we know the mark still works even after death,I wonder if there would be a way to mark them in turn although that'd likely require a sacrificial lamb among our people one or another...
----------------------------------------
In the meantime, we certainly should have our people build some traps aroud refugeville :
The design is fairly simple, hidden wooden spikse pit with oiled slippery walls.
They don't need to be hyper deep either, just enough fo anyone to really get their leg nixed badly making them useless in combat. The giants are heavy, especialy with their armors and as such much more likely to fall into these and be unable to get out. If an army or even a scouting party show at our doors, that should slow them down quite a bit.
I'd be tempted to build some new defenses on our walls proper but as I mentioned before, just because the Dermilyuian are close doesnt mean the signet isn't still going to be a thing that keeps happening. We're still marked by them, and against them our best protection is still hiding our presence.