RE: Building an Empire
06-05-2018, 03:20 PM
(This post was last modified: 06-05-2018, 03:21 PM by Demonsul.)
That looks really good, both of you! I can't see anything wrong with the adventurers other than them being very old for a young guild (by the time multiple generations have been born and died in the time the guild has been around, it's probably become part of the old guard) which I spoke to you about already.
I really like the tinkers. They are a lot more technologically advanced than I envisioned for the game, but I really like the magitech theme. Maybe dial it back a little bit - trains, for example, are such a game-changer for economics and I wanted this to be a medieval-early renaissance economy rather than a late industrial one. (Though if you want to research towards that stuff once the game starts, I fully encourage that.) The weapons are definitely fun, though. Another thing to note is that I will probably do longer turns when there are no imminent wars and crises - probably five years at a time - so if things start off at peace, your first ruler may not be around for very long.
I really like the tinkers. They are a lot more technologically advanced than I envisioned for the game, but I really like the magitech theme. Maybe dial it back a little bit - trains, for example, are such a game-changer for economics and I wanted this to be a medieval-early renaissance economy rather than a late industrial one. (Though if you want to research towards that stuff once the game starts, I fully encourage that.) The weapons are definitely fun, though. Another thing to note is that I will probably do longer turns when there are no imminent wars and crises - probably five years at a time - so if things start off at peace, your first ruler may not be around for very long.