RE: Mayuventure talk thread (Art of Domination, Refugeville, From The Sands)
05-27-2018, 04:03 PM
(This post was last modified: 06-01-2018, 03:26 AM by smuchmuch.)
This is something you do for free as a hobby so I thik it's understood you do thing as your rythm, taking the time you need with th free time you can spare.
That said, since you did sk for some feedback, the longer udates do have two definitive effect I've noticed:
-A definite quickening of the pace of the adventure as each updates contain a lot of thingsto react to at once.
This is coupled with the disparition of more character driven updates [size="8"](remember in the early game, you had things like 'Ghus and haweyes go eat or to shooting practice' or 'Vora check the allince forums' or 'Vora and Rheynar play a game while discussing strategy'. ?) [/size] and the accelaration of events in game time). It all makes sense from a storytelling perspective (as such scenes where motsly a vector for early exposition) perspective but darn if it doesn't feel a tad ovewhelming at time.
-A lower ratio of images as the number of images stay the same (2/3 per updtes) for a lot more text. It's understandable as generly an image require a lot more work than tet bu itwould be nice to see a little more of your artwork.
[size="8"](I'm sort of curious how the cannon design of an usurper knight and safet sphers or blood princes and other nits for example would compare to the mental image I'm making of it.)[/size]
So, it's only my opinion, but I personally wouln't mind a cople of shorter updates with less things happening at once and a couple of images once in a while.
But I'm fine with things as they are.
That said, since you did sk for some feedback, the longer udates do have two definitive effect I've noticed:
-A definite quickening of the pace of the adventure as each updates contain a lot of thingsto react to at once.
This is coupled with the disparition of more character driven updates [size="8"](remember in the early game, you had things like 'Ghus and haweyes go eat or to shooting practice' or 'Vora check the allince forums' or 'Vora and Rheynar play a game while discussing strategy'. ?) [/size] and the accelaration of events in game time). It all makes sense from a storytelling perspective (as such scenes where motsly a vector for early exposition) perspective but darn if it doesn't feel a tad ovewhelming at time.
-A lower ratio of images as the number of images stay the same (2/3 per updtes) for a lot more text. It's understandable as generly an image require a lot more work than tet bu itwould be nice to see a little more of your artwork.
[size="8"](I'm sort of curious how the cannon design of an usurper knight and safet sphers or blood princes and other nits for example would compare to the mental image I'm making of it.)[/size]
So, it's only my opinion, but I personally wouln't mind a cople of shorter updates with less things happening at once and a couple of images once in a while.
But I'm fine with things as they are.